Yes, you totally get it! We planned a post-nuclear war + WW1 type of worldview, but didn't really have enough time to make a solid cinematic intro. Thus, it shrank into three intro slides :0
Yes, you are totally right! We tried to put a bit of RTS-strategy-feeling into the game, but didn't really have the time to make it...Anyway, thx for playing our game!
Love the game so much, somehow I want to grab the hitbox so I can click much faster... but finally realize, I should enjoy the destruction and rebirth, the loop of life... There is Zen in this game! Master
Thx for playing! The original idea was block and kill. Trying to control different areas in an open terrain will need a blockage. But sadly, the level design was clumsy, with no such strategy.