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Ura

92
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A member registered Aug 24, 2018 · View creator page →

Creator of

Recent community posts

What would you like to see from a longer/fuller version of this?

At least in the browser version, it seems every other tileset and file is missing.

The animation of enemies dying got a bit old and the grammar started to become a little weird, but otherwise this game and Agent Yellow have fully enraptured my heart.

The winner

Very good

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It seems I'm unable to download the game or play it on browser

I forgot to say something earlier, but to judge the game based on what was made in time for the game jam, please download version 0.4 of it.

This is superb.

Thank you a lot for the feedback! These are all valid critiques, and I had no idea about the issue with Cannon ball. I'll look into making a good chunk of these changes soon. Also, I've never heard of Demon King Chronicle.

Depending on what kind of fanservice, I suppose it could be added in the future. What are your suggestions?

Was enjoying my time until I got hit with this! It happens after the player guesses.

Thank you so much. I've updated the game, and sorry for making you play it again from the beginning. I still haven't been able to play the game to the end myself, but that should be the last for game-breaking bugs. I'm not sure, but you might be able to simply bring your save from the last version to the new one, and be able to continue playing that way. Thank you again.

I wished to! I've tried exporting through RPG Maker itself, but always got hit with a "context lost" error on Itch and didn't have time to research the reason. However, I've published a few other games and am sure they've been fine. Did you receive a virus warning for this one?

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Update soon! Thank you a lot for the feedback and huge apologies for the progress lost.

As evidenced by the entry's submission being only 9 seconds before the deadline, I had no time for QA on this one. I apologize heavily for letting these things, but most importantly not being able to continue progress after closing the game, slip by! I'll make an update but still keep the jam version up if I am able to soon. Thank you for playing and following!

I think the map is way too big, so finding fires becomes more tiresome than a "fun chase for your elusive objective", and the jiangshi don't inspire much excitement either. A lack of running is also a bit odd. I believe this idea should be expanded and improved upon somehow; I do enjoy the atmosphere you have going, and the jiangshi's model looks good; the title of the game itself is humorous as well. Hoping for future updates someday.

Doing that on your notebook sounds really cool. I'm glad you enjoyed it that much, but I can't actually remember who came up with the rose as HP lol. While I gave an idea of the general outline of the story, Thurapy was the one to really bring it all together and make it as fancy and mysterious as it was in the final game. Thurapy was also the one to originally design the character you play as. So yes, you could definitely say Thurapy was the creative lead. I was basically just throwing vague ideas Thurapy's way which were later refined (or scrapped); and that leads me into the part about communication, which was fine for the most part. We only had to slow down to really talk things through about the finer details in regards to level design, direction, sound design and others a few times, but I'd say we handled it as well as we could within the jam's time frame.

I'm one of the artists, so I can answer one of your questions! We had a team of three people: Thurapy did all of the coding, level design, dialogue, and wrote the story. I made the (visual part of the) UI, character/card art, trailer and voiced the rat enemy. Zedi2912 had a simpler involvement and drew the environments/tilesets. Other assets featured in this game were either royalty free or previous creations from friends of ours.

You have just gotten yourself a fan.

The choice boxes seem to be bugged. That aside, I enjoyed this!

This is amazing

I love this

Very good

Creative.

I was really enjoying my time with this one. The presentation and whole vibe were more than intriguing. However, once you reach the body part screen you can no longer move.

Sorry, I actually meant the speed of the gauge (the one that dictates your attack's strength) and timing to dodge attacks.

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The game is kind of unfair so I didn't make it far, but I enjoyed what I could play.

The speed of enemy attacks and the player's gauge seem to change speed arbitrarily, being either wildly quick or too slow, so I didn't feel like I was able to ever get a rhythm going with dodging and dealing damage. When you get hit it's really bad since the enemies deal as much damage as you if not more most of the time. Especially if there's more than a single enemy, battles are really hard; escaping them didn't help because the enemies immediately chased after you, too.

This is a superb time, though my computer really didn't like running it for some reason.

This is a superb time, though my computer really didn't like running it for some reason.

Amazing music, cute character art. Although some sound balancing is definitely needed, and the combat is way, way too punishing/RNG-heavy.

Gameplay not mine

That was a very funny playthrough, thank you!

This is totally inspired by Lobotomy Corporation, isn't it? Regardless, I loved my time with this even if it was short. Jolly good time.

5 stars, no questions asked.

I played again and made it past that part, but I wonder where the master's chambers are? I can't find them anywhere.

During the quest to take out the piprats, I became stuck in the room with the grandfather clock out of nowhere. Even after finishing the quest, I was unable to open either door in the room. It's a bit disappointing.

Thank you so much for the playthrough! I'll be taking your critiques into account.

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This developer has passed away. Thank you, friend. Rest in peace; and may the Russo-Ukrainian war end someday. You will be missed.