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e35rnwfoidsj

16
Posts
1
Followers
A member registered Nov 15, 2025

Recent community posts

please add an option to disable screenshake. ty

thought there'd be something like +crit or a currency layer if I got cards below 1s. would make a good addition.

I liked it. Saving for unknown crafted items kinda creates a logjam as you near the end of the game. I suppose that's my choice whether to hoard or sell tho.

I wish the web version saved your game

(2 edits)

Great progress from the first prototype. I wish it saved though.

Oh and one bug I noticed. If I try to click 'upgrade' but there is an unexplored tile beneath the box, it clicks the tile instead and closes the upgrade window. On Chrome.

fps died at 17 villagers

Fun but crashes a lot when placing objects. Win11/Firefox. Here's the console errors, hope it helps.

Referrer Policy: Ignoring the less restricted referrer policy “no-referrer-when-downgrade” for the cross-site request: https://www.googletagmanager.com/gtag/js?id=G-36R7NPBMLS js

Request for font "Lato" blocked at visibility level 2 (requires 3)

4 lib.min.js:2:52356

Feature Policy: Skipping unsupported feature name “autoplay”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “midi”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “monetization”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “xr-spatial-tracking”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “gyroscope”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “accelerometer”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “xr”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “cross-origin-isolated”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “autoplay”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “midi”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “monetization”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “xr-spatial-tracking”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “gyroscope”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “accelerometer”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “xr”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “cross-origin-isolated”. lib.min.js:2:50993

Partitioned cookie or storage access was provided to “https://html-classic.itch.zone/html/18628317/web/index.html?v=1785574627” because it is loaded in the third-party context and dynamic state partitioning is enabled. injected.js:1:14200

The WebAssembly exception handling 'try' instruction is deprecated and should no longer be used. Please recompile to use the 'try_table' instruction instead.

Godot Engine v4.7.1.stable.double.custom_build.a13da4feb (2026-07-13 21:00:28 UTC) - https://godotengine.org index.js:452:16

Request for fullscreen was denied because Element.requestFullscreen() was not called from inside a short running user-generated event handler. index.js:1:165409

OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar index.js:452:16

Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support. index.js:452:16

ERROR: Attempt to open script 'res://addons/limbo_console/limbo_console.gd' resulted in error 'File not found'. index.js:467:18

   at: load_source_code (modules/gdscript/gdscript.cpp:1139) index.js:467:18

ERROR: Failed loading resource: res://addons/limbo_console/limbo_console.gd. index.js:467:18

   at: _load (core/io/resource_loader.cpp:317) index.js:467:18

ERROR: Failed to instantiate an autoload, can't load from path: res://addons/limbo_console/limbo_console.gd. index.js:467:18

   at: start (main/main.cpp:4382) index.js:467:18

[Placement] FAIL: overlaps placed placeable '@Node2D@88' index.js:452:16

[Placement] FAIL: no hovered room area (type=0) index.js:452:16

Uncaught RuntimeError: index out of bounds

    callUserCallback https://html-classic.itch.zone/html/18628317/web/index.js:1

    runIter https://html-classic.itch.zone/html/18628317/web/index.js:1

    MainLoop_runner https://html-classic.itch.zone/html/18628317/web/index.js:1

    <anonymous> source20:246541

    <anonymous> source20:251826

    <anonymous> source20:14494792

    <anonymous> source20:254793

    <anonymous> source20:4651217

    <anonymous> source20:366834

    <anonymous> source20:18379588

    <anonymous> source20:1420368

    <anonymous> source20:18379574

    <anonymous> source20:18377593

    <anonymous> source20:465171

    <anonymous> source20:13863321

    <anonymous> source20:399310

    <anonymous> source20:13862731

    <anonymous> source20:15375016

    <anonymous> source20:7392691

    <anonymous> source20:7397093

    callUserCallback https://html-classic.itch.zone/html/18628317/web/index.js:1

    runIter https://html-classic.itch.zone/html/18628317/web/index.js:1

    MainLoop_runner https://html-classic.itch.zone/html/18628317/web/index.js:1

gg.

A tower's target doesn't save between rounds.

Can you make the tower eat strawberries first, then gems by size?

A 2x speed button would be great. Maybe unlocked per level after 1 win?

Ok, I thought clicking the red box (+$23) was an upgrade and I couldn't figure out why it reduced my balls to one. Now I get it, it's "sell". Damn

Very beautiful but also very boring. There's nothing to really do or chose, just a lot of clicking.

Great game. You should add a run time window on winning it to facilitate speed running :)

Probably has been said before, but gold and the mage-shoot-trail should be different colors.

it gets added at the end of your run

I lucked out and captured a ghost ship. Is there more than one that can be captured?

Could use shortcuts. 1 for Knight, 2 for Archer, etc.

The Fractured Void grind is awful, endless and so time consuming! The 2 fps lag on void and starchart don't help it any either :(