Thanks and cool that you like it.
Yep, change the name of the .exe as you like. :)
What an awesome game!
From the screenshots and the video, it looks at first glance like a variation of Pac-Man, but nothing could be further from the truth... the level design, the enemies, the music, the graphics - everything is incredibly creative. We're currently playing it in multiplayer (yes, that's an option too), and it's a blast!
Thank you for your work! Love it really.
Please see the FAQ above. The part to get your game running with GBCbag is really easy. Download it, put your game into the stated folder and ready.
Please note that I can't give a tutorial how to setup a Steam project. It's complex and there are many great tutorials out there. Steam/Valve itself got a great tutorial section.
It's always a bit tricky with Apple. I needed to remove the ready to use version. It made trouble running on different systems because the binary wasn't signed by Apple (or a developer account by Apple maybe). But for the price per year I won't sign up for one. That was the point an Apple version got removed.
Under Linux (Desktop, Steam Deck etc.) the Windows version is running well so there's no problem. :)
I found out there's no email available here. If you have find me on Bluesky (prefered way) or Instagram via :-) https://www.eastpixel.de/en/contact/
That's cool somehow ... not in a strange format that only loads on some random 80s hardware but in a webbrowser, one of the top notch "platforms" (yes) today, measured by the possibilities it offer (can do anything from show simple text up to complex games or software). And second: Yay \o/ it's a zine! It was fun to read, transported some personal stories. Confirmed: nice. :o)
You should always be able move your mouse to top of the screen to get the menu bar. If you set the tool to start in fullscreen you can also use and communicate F12 to switch between fullscreen and window. :-)
NESbag should not be an alternative to a full emulator therefore I didn't implemented a savegame or rewind function.
A save/load ability will never be part of it because a NES game should work exactly how it work. External saves are cheating. ;-)
Like to keep simple, for what it is.
Hey, thanks you like it! :-)
Yes, there are reference games on Steam right now. As the tool NESbag 2 and GBCbag 2 technically the same, I share you to two games that got an update on Steam the last days:
On our discord is a developer around who is testing his GameBoy Color game with GBCbag right now. Because the public release of GBCbag was only a few days ago, his Steam game isn't up to date yet, but will follow. :-)
About the Windows version: The developer at Lowtek Games and also another dev confirmed, that NESbag 2 and GBCbag 2 are fully compatible with the Steam Deck.
Compile for Linux works well too. As there are to many different Distributions and possible application variants to share it, I didn't pre-compiled it right now.
The macOS version uploaded to Steam also works well. A standalone shared version for macOS needs an Apple Developer Account to sign the .app package, funny enough this process isn't needed for share a game via Steam directly (I assume Valve is handle it somehow).
Hey :-) Great that it's working for you.
To start in fullscreen on start, please add a "/fullscreen" to your starting parameter.
For example: ./NESbag2 /fullscreen
Please let me know if it's working and how it's running on Steamdeck, to learn about the compatibility. :-)
The "ExclusiveFullscreen" is needed for another functionality.