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EchoPlayroom

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A member registered 30 days ago · View creator page →

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Thank you for playing and for the detailed feedback. I agree with your points about the camera and the Execute animation. It may take some time to make these changes.

The items that look like XP are actually spirits that restore health. Qi is used for defense and the ultimate attack. I need to explain this more clearly.

I made this as a short, roughly 10-minute demo. Players start with their skills already unlocked so they can try the main combat right away. Depending on player feedback, I may improve it further and expand it into a story with 1–2 hours of playtime.

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The gunplay feels excellent, especially the impact and recoil!

One suggestion would be to add visible bullet marks on walls. When I miss a shot, I sometimes find it hard to tell where it landed compared to where I was aiming. Seeing the impact point would make that clearer and help me adjust my aim.

I was also impressed by how much tension the game creates with its minimalist visual style!

The scenery is impressive! I also liked the inertia when steering left and right—it makes the movement more engaging and keeps the gameplay from feeling too straightforward.

I'd love clearer feedback when collecting items or colliding with obstacles. At the moment, I mostly hear a quiet beep, which makes those moments feel a little underwhelming. A combo or streak for collecting consecutive items without missing any, along with some particle effects, could make pickups more rewarding.

For collisions, effects such as a wing breaking off or a pillar shattering would help communicate the impact. Right now, it feels more like the screen briefly freezes, so a stronger visual and audio response would make crashes feel much more convincing.

I really enjoyed the upbeat music, and the game felt great to control. My one suggestion would be to make the collision effects a bit more dramatic, so the impacts feel even more satisfying.