I love the concept for this game. Collecting more classmates to form a battle squad was very cool and the difficulty was tuned very well. I think there needs to be some type of indicator for the cooldown of the player's attack as otherwise the delay between shots feels a little bad not knowing how long until you get another shot. I also think it would've been nice for the classmates to spread out a little more and having a walking animation would have made finished off the polish. Great game!
ecjiang016
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Very simplistic game. I like the skeleton enemy design and the solution for the first puzzle level. Feels like a collection of minigames to me. I felt like the character's jumping controls didn't feel as smooth for the parkour section, and I also wished there were a few more levels with different designs.
Great game with a great environment. I got jump scared by the roaming knight a couple of times, and the atmosphere of the game felt great. I am a big fan of the lockpicking mechanic once I got used to it, but it was definitely hard to understand at first. Even after figuring it out, it was frustrating sometimes to not be able to get the exact angle while losing lockpicks doing it. I also felt like the time-slowing and mana mechanics were a little out of place as it wasn't necessary to the majority of gameplay and wasn't part of the main gameplay loop.
Very charming game. I like the replayability of it and the feel of the combat. I do think the rooms look a little empty and the enemy density is sparse if you keep moving around. The upgrades were also a nice touch and it seems that if you get fast enough you can phase through walls which I don't think is intended. One last thing is I think having the enemies have a damage animation would help the satisfaction of the combat.


