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EdwardsModding
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Thank you for your feedback.
I completely disagree with your accusations, and I will not accept being spoken to in a disrespectful manner. You have every right to dislike my work, but you do not have the right to make false accusations or insult me. If my mods are not for you, you are free to move on. I have always supported my work and fixed any issues that have been reported. If new problems arise, I will fix those as well. I have never scammed, deceived, or cheated anyone. Creating mods is not my full-time job. I have a real job and a life outside of modding. I create mods because I enjoy it, not because I depend on them for income. Ironically, even when every mod I released was completely free, I was still accused, insulted, and told that I "stole models." Those accusations were false then, and they are false now. My mods are not taken from Sketchfab, and I stand by the originality of my work. If you choose to report me, that is entirely your decision. I have nothing to hide. I know exactly what I am doing, I respect the people who support my work. I stand behind everything I create, I have never misled anyone, and I take full responsibility for everything I publish.
I wish you all the best.
I’ve updated the rustVehicleShader, try it out and let me know if you run into any errors.
here is the link.https://www.dropbox.com/scl/fi/k5p0ivsgytlaiybyvclbc/FS25_rustVehicleShader_pref...
You also need to know that the Mercedes S500 uses lights converted from FS25. It relies on static lights and vertex color. The rust shader you used is from the early FS25 versions, and it simply doesn’t support these newer static‑light vertex features.Because of that, the S500 lights won’t behave correctly when the old shader is applied, so it’s not my fault. The outdated rustVehicleshader is the issue.
Hello!
You really shouldn’t modify anything inside the shaders folder. GIANTS clearly warns that editing core game files can cause visual bugs, performance issues, and unexpected errors.
The rust effect mod is meant to be installed as a normal mod. You simply unzip the mod, place the required files inside the mod folder, configure them, and that’s it — no changes to the game’s shader files are needed.
Once you start modifying the shaders folder, problems like broken lights, wrong reflections, or shader conflicts can appear, exactly like what happened with the S500 lights. It’s always safer to keep the original game files untouched.
Also, the Revuelto does have a few errors at the moment, but I’ll fix them — everything will be sorted out soon.
Hello, those dirt and wear textures have nothing to do with your problem, and I don't even know what your problem is, as far as I remember, it had something to do with the headlights. Just so you know, I checked mine and everything is fine. I asked someone else too, and they said the same thing, no problem. The issue is on your end in the game; it's possibly a conflict between mods, or you're running the game on low graphics settings.




























































