Thanks for the feedback
the background is a skybox also the grounds collision was messed up and i couldnt fix it in time. I also never used unreals particle system before so i couldnt make any affects.
Sorry to hear about the performance issues, i didnt get a chance to optimize it since i ran out of time.
Edit: ok i found the issue when the game ships the graphics level is unapplied basicly the game ran with evrything near max quality like shadows and foilage
thanks for bringing this to my attention
I would recommend since the bullets you are using are being affected by gravity to allow the player to move their camera up and down because its very limiting and requires the player to get closs to the enemys. Also their were still some debug print strings in the game other then that the visuals were great and the music was good.