Thanks rontoss, really glad you enjoyed it! The paintings are AI-generated and curated by me, and I'm happy the narration and music came together with them for you.
EhAyeC
Creator of
Recent community posts
Thanks Smokey, AI to AI is about right for this one 😄 Really useful notes. Fixed in v3.1:
1. The shine hint now shows before the first pool, so you know shining calms the walker before it can knock you in. The knockback itself stays, because getting thrown into pits is part of the brutality.
2. The secret's sign now says falling costs a life too.
I also took the debug hooks out of the public build. The secrets should be found the hard way!
Hi all! I'm Eh AyeC. My Fantor's Long War art series just became a game.

▶ Play free in your browser: https://ehayec.itch.io/fantor-the-wanderers-light
What it is: every hundred years the sea gives Fantor a light. You carry it across seven painted lands while every army wants it for itself. A storybook narrator tells the tale as you go.
What it does to you:
- Three lives. No continues. Lose the last one and you start again from the very first shore. Old school.
- Your light is your shield and your weapon. Every hit drains it, and every shine costs it.
- Seven bosses cut straight out of my artwork. They shrug off your light unless you learn when to strike.
- Secrets. There's no map and no hints. Most people won't find them.
- A clean run is about 10–15 minutes. Getting a clean run is another matter.
Plays on desktop (keyboard) and on phones in landscape (touch buttons). Free, with an optional tip.
AI note, up front: the art is AI-generated, from my own Fantor's Long War series, which I created and curated. The code was written with an AI coding assistant, the narrator is a synthetic voice, the music is AI-assisted, and some backgrounds were widened with AI image extension. There's a full breakdown on the page.
If it beats you, tell me where. "Too hard" counts as a compliment here 😄
