Hello everyone!
Back in 2022, right as I was about to graduate, I originally designed this game as a mobile project to make some money. However, once I landed a full-time job, those financial anxieties faded into the background and the project was shelved. Recently, using AI tools has made my 8-to-5 job so much more efficient that I finally found the time and energy to bring this project to life.
Here is Dungrid Tactics!
🔗 Link
Play or download on itch.io: https://elagoht.itch.io/dungrid-tactics
🕹️ About the Game
Dungrid Tactics is a deep, fully deterministic 5v5 turn-based tactics game played on two 5x5 grids. There are no dice rolls, no random crits, and no hidden variables, pure optimization and strategy.
Key Features:
- Deterministic Combat: Every move is a puzzle. The same sequence of actions will always produce the exact same outcome.
- Grid Column Modifiers: Positioning dictates your unit's role—from HP regen in Column 1 to +5 Damage in Column 5.
- The Ghost System: Death isn't the end. Fallen units turn into Ghosts that bypass shields, and can be revived by a Medic to turn the tide of battle.
- Class Advantage Triangle: Classic rock-paper-scissors mechanics (Warrior, Archer, Wizard) plus Medic utility.
- Game Modes: Features an Endless Mode with online leaderboards, a Roguelike Tower Mode, PvAI with 4 difficulty levels, and Local PvP.
- Rich Tactical Depth: Includes 31 unique special abilities, 23 creature types, mid-battle level-ups, and chess clock options for competitive play.
🖼️ Gameplay Preview


I’d love to hear your feedback, strategies, or thoughts if you give it a try. Thanks for taking the time to read!











