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EmberDev

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A member registered Feb 01, 2020 · View creator page →

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Cool game! Gave me some Warioware vibes for sure. Loved the little mini games and how it increased pace. Nice one!

Lovely calm music. This game gets hard at the part where you have to avoid the jumping fish (holy cow I struggled the timing). Love the different jump distances and level designed around it. Overall I had a lot of fun and it gave me that late night minecraft serenity vibe with the chill music, really enjoyed it!

The only thing was the controls were a bit confusing and "what stuff did". The tutorial was awesome except it raced through it way too quick leaving me to go "wait what happened, how do i do that and why should it matter?" Otherwise this game was so quirky and fun. I absolutely adore the art, sfx and music! It had very good atmosphere and the color palette was wonderful. Once I started playing it, I started having a lot of fun even if I didn't really know what I was doing. The attacks / switching heads was maybe the most confusing part (like when should I and why should I?), but I still had a real blast playing it. Very fun, love the creativity and the awesome music / sfx are gonna be stuck in my head all day now! Good job,  and it has a good mood / environment feel to it.

I love the crab character. Simple but solid runner game. The coin sfx with pitching up is such a good tactic for giving the player that dopamine "you hit a combo" feel. Great execution!

Fun game! Challenging controls at first but I got used to it eventually. Really neat level design ideas with the mechanics. I love the art / color palette and the music was perfect for the theme. I had a lot of fun playing it!

Fun little game jam game. I really liked the jump attack onto the dragon, it was a nice touch. It would be so cool to have a game like this that wasn't linear and had a lot more to explore and interact with. Almost gives me Space Quest / King's Quest vibes! Very fun, thanks for creating this gem!

(2 edits)

I really, really like the fast drop downwards mechanic. You can really get a good parkour flow going! I think things like jump pads should set Y velocity to zero before applying an addforce upwards (in case the player is falling down onto the bounce pad). I caught onto the controls pretty quickly, but could see how others would struggle at completing the levels. Definitely would make some stupidly easy fool proof levels to start for the average playtester. Otherwise I love the aesthetic of the game and the levels  were well thought out. It was a real blast to play. Sorry for the novel, but last minor issue I ran into was difficulty setting the screen resolution to what I need (came out real weird on my ultrawide monitor and had to do some command line magic to get it functional). This is all to be constructive as I know this was just a demo, but was really a blast to play and a beautiful demo! Loved it.

Great SFX, great gameplay, immersive graphics. 10/10 by IGN

But really, funny 1hr jam game. Well done.