Playtest update · 2026-10-26
The updated Lightward browser build is live: https://embertrail-studio.itch.io/lightward
This round focuses on central melee engagement, rear-view walking for Guard, Spear, and Slime, and health bars and rank markers that follow the units. Battle sound effects now have their own mute and volume controls, separate from music. A browser persistence error when withdrawing optional statistics consent was also corrected. Optional statistics remain off; this build has no online analytics collection configured.
Focused checks covered the first battle, rewards → inspect party → back → select → confirm, saved-result restoration, and consent withdrawal after reload. This is not a full-campaign or all-device pass, and I am not claiming every earlier freeze report is resolved.
If you can try the opening fights, these details would help:
- Is it clear who is engaging whom, and can you follow each unit’s health and rank?
- After a win, can you inspect information, return, and make the next choice without getting stuck?
- Where does the pacing feel slow or unclear? If a fight reaches the time limit, please include your party and stage/wave.
Loading time and sound feedback are welcome too. Please include browser/OS, what you clicked or dragged, and whether this is a fresh or returning prototype save. Do not clear browser site data just to test: that can remove local progress.
Desktop/laptop + mouse; English or Chinese feedback is welcome. Still a work-in-progress prototype, with AI assistance in code, graphics, sound, and text. Thanks for trying it!


