Quick question, were you using something to speed up the game? I saw it going nuclear sometimes, like 10x as fast
EndeavourD
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Hello Hythrain, thank you so much for playing the game and providing such a thorough feedback!
I watched the VOD and it became clear to me that the crafting needs better tutorial/tooltips, my current idea is to unlock crafting categories over time so players can have an easier onboarding on the feature. I was thinking of only showing the upgrade items tile first (to upgrade 3 items of the same quality) and as the user defeats bosses, the other categories would unlock.
I implemented your suggestion of having the resulting item be one of the 3 item bases used, that was a really smart idea!
I also want to improve the description on Pacts, the Isolated pack works by not hiring or dismissing allies, it's not actually related to the units like the Goblin pact.
I changed the reward flow to allow multiple rerolls and removed the continue button while keeping the currencies available. That way the player now always has to pick a reward. The previous implementation sucked and after watching your video I was 100% sure it needed to change.
For the endless mode, you always get the gold/combat points/shard if you complete the area, and now it has a 50% chance to award a random item as well.
Lastly, I fixed the translation bugs (hopefully all of them), I'm still trying to figure out the blank buff but It should be fixed by the end of the week.
Thanks again, this has been an amazing event!
Thank you so much for taking the time to play and write this awesome feeback!
I watched the VoD and it was really enlightening to see someone play the game for the first time. I saw a lot of pain points that need improvement and I'm already working on them. Even some minor adjustments you mentioned like the color of each row made a lot of sense and it didn't cross my mind until then. I also had a good chuckle (and embarrassment) with the missing translation bug, should be fixed now along with the endless mode bug.
The reason the shop is not available at all times is because I want it to be a powerful checkpoint for elite/boss regions providing better items/pacts, do you think it is lacking in that regard? I'm also thinking of ways to make allies more synergistic with each other and player characters.
Also, there are healer/mage allies, you unlock more allies as you defeat boss regions (regions 10, 20 and 30). I realized by watching the video that this is not clear so I'll work on making it more intuitive.
I liked the game after some time playing it. In the beggining I felt there wasn't much of a challenge but when more monsters started to spawn I had a blast.
Only issue is that while moving, the shooting goes in the incorrect direction making it a little bit hard to aim. But the game is fun for just 5 hours of work, great job!
Very interesting game, I like the platform style but felt like the combat needs a little more polishing. It's hard to see the enemy attack coming at you, and the player skill felt a bit underwhelming.
Other than that, I had a blast trying to kill the boss, it's a very challenging fight and I think the game is good for just 3 days. Good job!
Great game, very addictive. I was able to get to wave 23, and I felt that some upgrades are too powerfull compared with others. I got split, bounce and homing as the first upgrades and it became too easy until wave 20. Also the screen was shaking too much, it didn't fell too nice for me.
But as I said, I had tons of fun playing it, good job!




