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enixzhang

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A member registered 46 days ago · View creator page →

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A golf swing, a border-wall super, rhythm attacks and a diplomatic handshake throw—welcome to King of the Blue Planet 2026, a satirical 2D fighter built with IKEMEN GO.

Hi everyone! I'm the developer, and the free Windows demo is available now with four playable fighters, character-specific banter, signature moves and supers.

Download the free four-fighter Windows demo on itch.io

55 seconds of gameplay

Meet the fighters

  • Golden Tycoon — a golf-club strike and a border-wall super.
  • Neon Drummer — rhythm attacks and beat-powered combos.
  • Sun Sage — lotus hovering, fire attacks and Sun Salutation.
  • Rose Duke — a diplomatic handshake throw and European Concerto.

What's in the demo

  • Six-button combat and a three-bout Arcade circuit.
  • Local two-player Versus and battles against the CPU.
  • Training, a Beginner Course and in-game move lists.
  • English and Simplified Chinese.

This is a Windows download. Online multiplayer is not included in this demo.

Gameplay screenshots

King of the Blue Planet 2026 gameplay screenshot 1

King of the Blue Planet 2026 gameplay screenshot 2

King of the Blue Planet 2026 gameplay screenshot 3

King of the Blue Planet 2026 gameplay screenshot 4

I'd love to hear which fighter you enjoy most, and any feedback on the attacks or Beginner Course. Thanks for trying it!

Asset and voice disclosure: The game uses AI-assisted/generated artwork and music, plus synthetic voice performances. The characters and dialogue are fictional satire, not authentic statements by the public figures who inspired them.

Hi everyone! I've released the first-stage demo of 2026 Resisters, a vertical arcade shooter with modern fighter jets.

Play it free in your desktop browser:

https://enixzhang.itch.io/2026-resisters

You can choose the MiG-29 or J-10C, fight through enemy waves and ground targets, and take on the Spirit boss. Clearing Stage 1 also unlocks a separate boss challenge. I'm aiming for a more realistic visual style while keeping the action focused on reading bullet patterns and finding a way through them.

I'd love to hear how the controls feel and whether the bullets stay readable when things get busy. If you get stuck, telling me which attack or part of the stage caught you out would be really useful. Browser and PC details would also help if you run into performance issues.

The demo includes Stage 1 only. The carrier and Sand Scorpion encounters in the trailer are previews of later stages in development, and aren't included in the free demo. There's no announced release date for the full game yet.

AI tools have been used during development for art, music and coding assistance.

Thanks for trying it, and for any feedback!