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exiledviper

21
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85
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A member registered Mar 24, 2021

Recent community posts

The latest post on his patreon contains a direct download link (it's a free post), though I'm not sure why he doesn't usually add download links here for this game (that I've seen, at least)

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Interesting... The last part of this comment (regarding the grab) gives me some real insight on how unique my playstyle is. Personally, the grab is my go-to option when I manage to lure a girl far enough away from a crowd. It feels more reliable than the light attack, and can be chained infinitely by throwing the girl forward and immediately grabbing her again once she hits the ground (or charging a heavy attack while she's stunned after being thrown, for quick damage if I'm confident I can grab her again), repeating as many times as necessary. The only downside is that you need a lot of free space (and time, lol) to defeat an enemy this way, so it usually ends with me back at the start and having to walk all the way back to the next encounter. And I personally second the suggestion of being able to strip a layer from a held girl with E.

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Now that I can truly experience the game as intended (Thanks for the web version, Fap!), I think I can offer a proper review. Overall, the game is not particularly difficult once you get a general strategy down. For reference, I was consistently making it to the third phase of the boss BEFORE I could see the sprites properly. Now, I struggle to go below two lives left before beating the beaver. (Was really hoping for an extensive onscreen spanking for her after all her shenanigans... Maybe for the next boss once the game gets updated) 

My strategy revolves around picking off enemies one by one, shooting at them once from afar before the encounter even begins to make them run at me, before retreating to the left of the screen and dealing with them and repeating as many times as possible. I appreciate that power-up drops are random, but they do feel a bit scarce sometimes. In one run, I got two extra lives back to back along with many bombs, while getting almost no drops at all in the next run. 

The art and animations are absolutely incredible (No surprise considering who the dev is), but I do have to agree with what some other commenters said about wanting to indulge in further punishment for defeated enemies. The star item and revenge attack are both pretty unique, and I've played through the entire game at least ten times in an attempt to see all animations for both. 

My main complaints are the absolute lack of invulnerability frames after being hit (The amount of frustration I've said from being practically stun locked by 10+ hits in a row during the beaver's second phase...) and the seemingly inconsistent hitboxes, especially for things like the soccer ball or any object that moves up/down the screen. Blocking/parrying is also a bit of a pain, but it's a minor complaint for me since it's only really needed for the beaver's second/third phase. 

As for the voice acting... I LOVE it. I think C'eSlavi did a fantastic job with the voices, though I think the frequency of voice lines could stand to be reduced a bit, especially when it comes to Beaver's second phase. (Though admittedly, the mild annoyance caused by the repeated voice lines fueled my determination to defeat her...) As a suggestion, perhaps a ten second cooldown between voice lines for each character?

The grab is absolutely invaluable, and I love that you can spank the rest of their clothes off if you manage to get their bottoms off first. The ability to deliver a more proper spanking by carrying a girl to a bench is also so appreciated. I've admittedly lost many lives trying to bring a girl to a bench without removing her clothes... Hoping for more environmental objects like the bench in future levels!

The ability to slap/grab a cheerleader is oddly satisfying (when I actually manage to do it... 2.5D games like this and double dragon tend to feel weird in terms of vertical positioning for hitboxes), and I find it mildly amusing to slap the soccer ball away from the soccer player and just watching them continue to run towards it, or pick them up and throw them further away from it xD


All in all, a very good game! Definitely in my top 3 kink games already, and I can easily see it becoming #1 with continued updates! 

Keep up the incredible work, Fap <3

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Game seems fun (love the intro video!), but... a lot of the sprites appear as black boxes for me? I'd say roughly 45% of all sprites are just... black squares. Considering nobody else has mentioned this yet, I'm going to assume it's just a personal hardware issue (damn you, weak laptop...) and doesn't have to do with the game. Regardless, what I COULD see looked really good (as usual), and the gameplay is really promising. Hope to see more, and really hope I figure out how to fix this bug by the time an update is released.


Edit: After doing a bit of digging through the log file, I think I found the error. I would explain it myself, but it is 7am and I am exhausted... So I had ChatGPT write the error report for me. Forgive me in advance.

I'm playing on Windows 10 with an Intel UHD 620 (driver version 31.0.101.2141). Certain sprites consistently render incorrectly. Specifically, when characters enter certain animations (such as the flying/defeated states), they appear as large solid black rectangles instead of the intended sprites. If I launch the game with the --rendering-method mobile argument, those same rectangles become solid-colored instead of black, but they're still rectangular and don't display the actual sprite.

I checked the Godot log, and it looks like the problem starts when the engine tries to create some textures. The log repeatedly reports:

  • CreateResource failed with error 0x80070057
  • Condition "!texture.driver_id" is true
  • Condition "texture.rd_texture.is_null()" is true
  • Parameter "tex" is null

These messages repeat throughout gameplay whenever the affected sprites are used.

The log also shows the game running under Godot 4.6.1 using Direct3D 12 (Forward Mobile) on the Intel GPU.

From what I can tell, this doesn't look like a missing asset or corrupted installation. It appears that Direct3D is rejecting the creation of certain texture resources, which then causes Godot to end up with null textures. Since the issue only affects specific animation states across every character, my guess is that there's something particular about those texture atlases or the way they're being created that Intel's driver doesn't accept, even if other GPUs do.

I'm happy to provide the full Godot log if that would help with bug fixing.

Can confirm, even in the new version, phone still doesn't work the way it originally did... Not sure why that would break with this new version, but it certainly has

Ah, I got it... I never would have gotten that without your hint lol, I was too busy overanalyzing all of the background elements. Thanks!

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Daaaang, you found it that fast? Good work, I must be stupid or something lol, I still haven't found it. I'm tempted to ask for the solution, but I feel as though that would ruin the "secret" aspect of it. Perhaps a hint, if you don't mind?

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Nice! Always good to see new developments from you! As for the secret ending... I haven't played the game yet, but I'll take you up on the challenge of finding it when I do >:)


Update: I am perplexed. I must have played through the game at least six times, and I just can't figure out what the secret could be! Also, not sure if there's supposed to be audio. Noticed there's an audio slider in the menu, but I didn't hear a single sound at any point in the game, even during the spanking from the aunt. Tried all the different audio drivers in the winsetup file, but it made no difference. As for the second spanking which I believe to be the aforementioned secret, I noticed a few things which MAY be related to it. If you click the couch beside mom and interact with it at all, it says "I have a bad feeling about this", and there's a random unused plant to the right of the aunt's house, which gives the message "It's the second largest flowerpot I have seen today." upon inspecting it. Not sure how the flowerpot may be related, but I also haven't found a use for the (red herring) seeds, gardening manual, or hairbrush in the room. Not to mention the "stuff dad left" on the desk in Gem's room, which almost certainly has some unknown purpose.


Overall, very intriguing game! I love what I see so far, and I WILL continue attempting to find this secret ending. Thank you for taking the time to make this! <3

Woah, this looks like something I'm going to spend way too long playing once it releases. Time to refresh this page every five minutes for the next month or two or three, or however long it takes for the demo to be released. Peak inbound.

Also, there's a crystal in the starting area that allows you to skip to chapter 2 so you don't have to redo everything, even with a new save

A very good demo! I must say, your art improves with each new game you release. I'm also really loving the premise of this game, and the ability to capture monsters is very interesting. I'm personally a monster lover myself >:) Good luck on this project, and I hope to see more from you soon!

A spanking machine is planned in a future update?? Oh yes, I shall watch this with great interest... Absolutely incredible art and animation, as well.

I'm glad to hear this update from you, as it's always exciting to see new projects from good devs like you. I can't wait to see what you come up with, and best of luck on development.

A very intriguing game, with quite a lot of replayability.  I also do appreciate the F8 tip in the other comment, since I am unfortunately colorblind. Good work, and I hope to see more from you.

Simple, but promising. Here's hoping to see more from you.

This was incredible, from start to finish. Genuinely one of the best games centered around spanking. I sincerely hope you intend on providing us with a way to give you money in the near future, because after this game there's no way you should be developing for free. You are far too talented. Thank you for this gem.

An update is SUPPOSEDLY coming on the 30th, but I can't personally confirm as I'm not in Kalidwen's discord myself. This is just what I've heard from someone who IS in their discord. I do know however that progress is most certainly still being made

Ignoring the occasional grammatical/spelling errors, this may be one of the most well put together early builds of a game like this. The art is surprisingly nice, although the default RPG maker faces being used during punishments feels a bit out of place, but it's not a pressing concern. Despite how repetitive this first release may seem, the variation in the characters is enough to keep it feeling fresh each time, and I hope to see even more of that later on, especially involving new races. I'm very excited to see what else is added to the game in future updates, and hope to see more wonderful things come from this project!

Finally found time to actually play this after downloading it a while ago, and WOW. I expected it to be good based off of the quality of your last game, but this really did blow me away. The animation quality has really surprised me, and I'm quite excited for the next chapter whenever it may come. Keep up the great work, Duckie!

Woo! I may have already played through the update on PC, but I'll gladly do it again in the new Android version haha

Darn, the new update breaks compatibility with joiplay so i can't play the game on my phone for now :< hopefully this is eventually fixed, but for now I'll still gladly play the new chapter on my laptop