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A member registered 32 days ago · View creator page →

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oh man so cool. i love it. works perfect for me. also very inspiring, because you minimized to the your form, what i have been thinking in other directions. thanks

it does yes. basically higher speed gives bigger blast. so pink bouncers improves it, especially when you bounce from other elements one after another. higher height of fall also means higher speed so bigger explosion.  and blast radius grows on every level too... 

I like how it felt like it is almost burned out but suddenly it blows out and spreads across zones immidiattely. in a chain reactive system.  

compliment well taken! but also motivational feedback was right in place. that is what i should do anyway :D

The first feeling when i heard music: This war of mine! and it was a good feeling for me :) I keep digging...
i think main concern for me is to have more control on how fire can move, now it feels like after soem upgrades it does not matter much where you start it, right? or am i  mistaken? and initial upgrades came too quickly when i figured where to throw it to burn everything and earn coins.  so yea the goal is spot spot the place with most flammable materials and watch it burn while upgrading between. so it becames easy to oquickly, maybe more complex labyrinths of zones would help. at least for me. but it lands very nearly my own game, so we are aligned in approach to how things work. it is very enjoyable to play, and it is the game that kept me the longest so far. i played only 12. 

yes! i still hunt down those moments where it is impossible to pass and when randomness is changing difficulty range too much instead of just adding variety.

there was no time for animations at this time. system was most important. thank you. that is next step for sure. 

I catch myself on this also, obvious things for us, for others not.  

Wow, it feels like the game landed for you well. 

yes thsoe early levels need to be reworked for the purpose of replaying them when you die, that is when it gets boring, not on first run i guess.

there were so many versions of progression and finding where something isnt working because of growth speed and amount of those kilelrs and its placement, that i still have to find those moments where somethign just cannot be win. so thank you a lot for finding this. i fixed already, but of course cannot udpate the game loaded on jam, haha. 

I didn't want to give too much early, i am sure you are an advanced player, so i want this game to be more enjoyable for beginners, just need to make it more interesting as experience, more visual enhancement i think or soft things that grab attention on those levels. So yes, the shield later was a design decision. but also implementing more objects at this stage of development would destroy balancing and progression, and would cost me more time in development... so i could not afford it atm. 

i will make the teleport pulsing :D on your request! 

probably you didnt get the colorful destruction node yet! 

Thank you! i think there is a lot of work to put in! but depends what will happen next 

it can be a great game! i had difficulty with dragging cable, i don't really know how or when to do it. 

unsure if i know how to play but it feels okay :D 

hey there. i could not understand the game without reading, and maybe it is only me, because i just rest my brain from reading now haha. But in general i ended up trying to choose the biggest numbers to multiply with. it is very tactile, I liek the sound and movement, feels like having the cards in digital hands.

hey quick feedback because it was slowing down and almsot unplayable on macbook air m4 when the bushes were on fire. it made me die. also i couldnt alwasy smoothly shoot. is ther esome delay/countdown or technique? so i couldnt go through things enough because of stutter. but actually i like the idea and main mechanic, jsut if it could be more optimized, the experience would be smoother to enjoy longer. 

hello. It was very hard to understand how to connect attacks to understand hwo to attack and defend. still unsure what does what besides blade and shield. didn't know how to predict attacks and damage i can do or match the attack with protection... i it actually works like this! I won once and lost once.  but if i would be able to pick it up faster, i would continue :)

ah thank you for the time to play and think about Bomba Shock! precious feedback.

Actually i never played Downwell, I should! 

Chain reaction comes from detonating those little yellow bombs, they explode together. it happens from level 0.

yes game needs more time in development. About balance I wasn't sure actually, was it difficult or easy to pick up and understand? The real pressure begins on level 11th, so maybe I should rework this. work in progress for sure haha. 

Which bonus upgrade made you stay longer?

yes if you stay too long in the level without going down, killers grow and there is no other way but kill yourself. ahh