I wanted to write when I 100% it, but the grind... Or do I just suck at this game? I think I've found everything besides colour palettes. Anyways, great game, I'm really curious what does the algorythm generating levels look like. Maybe the main mechanic isn't my favourite in puzzle games (I'm a slow thinker lol), but I really like the structure of the whole game: unraveling lore, hidden secrets and levels, additional infinite mode etc. Really polished game too!
Fantomed
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Unfortunately, I haven't made anything with it myself, but as far as I know it's just a tool that let's you create simple puzzles based on sokoban mechanic. A lot of games in confounding calendar uses it, it's easily recognisable. The best game made with it that I know of is reliquia park (I really recommend it, it's a free, big game with rule discovery and it doesn't rely heavily on sokoban mechanic, it's not the essence of the puzzle, it's only there to place right objects in right places), although it wasn't made in pure puzzlescript, but with some plugins, but Im not familiar with that topic.
Also I commented on some of your puzzles on bgg and will comment some more sice I haven't finished yet.
Sorry for long message
I'm pretty sure I saw one image puzzle there as well which I unfortunately can't find right now (maybe it wasn't part of confounding calendar and I remember wrong xd). But I found another one, it's listed as a bonus game, but it is there. https://nabokos.itch.io/foxed
Also most games there are made in puzzle script which is rather easy to learn I think.