Thanks, glad the explanation was clear! I'm focusing all my time on Codex Fati's testing right now, so I'll pass on this one. Good luck with ISECAI!
fatostudio
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Thank you, that's exactly what I was going for! Right now each hero's personality is set when you summon them (Loyal, Cautious, Proud, Vengeful...), and your choices shape their mood rather than their personality. Each personality reacts differently: a Cautious hero is happy when you retreat with plenty of HP, a Proud one gets upset if you retreat too early, a Vengeful one has a nemesis to defeat, and missions that fit their personality make them happier.
But I love your idea of personalities slowly changing with your choices, like a hero becoming Cautious after many careful retreats. I've added it to my list of ideas!
Hi everyone! Codex Fati is my first game: an idle roguelite RPG for Android.

You summon heroes at the Altar, each with a class, an element and a personality, and send them down into the dungeon one floor at a time. Fights play out on their own. The decisions are yours: when to push deeper and when to retreat with the loot, which relic to take, how to answer random events, which hero to send.
- Heroes with personality, morale and wishes: a happy hero fights better
- Relics to combine, events with choices, a boss every few floors
- Prophecies, Tarot cards and a Codex to complete
- Hard but fair: even a defeat leaves you something
- Fully offline, no ads, no purchases
It's a free test build and I'd love feedback: where you got stuck, whether it gets boring, too easy or too hard, any crash or weird screen. There's a "Report a problem" button in Profile > Settings that shares the game log.
Play it here: https://fatostudio.itch.io/codex-fati
Thanks for reading!
