(Spoilers below)
2 players, 2 hours
Two young men roll into town in a dusty saloon car and ask for directions to the Balmer house. No dice. They stay at the motel and do a bit of research. The county clerk office holds records so they inquire within. Sure enough they find it, tucked away down a lone country road.
I had a great time running this for two friends. The old house had them anxious and afraid, fearing what they might find around the next corner. The poker by the fireplace came in handy as the players used it to effectively incapacitate the threat within the home. This lent the session a somewhat melancholic quality as with each encounter the threat became less scary and more tragic.

