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Fern Sprout Studios

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A member registered May 20, 2024 · View creator page →

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We’re curious about your thoughts on our game! What did you like? What did you NOT like? This is very much a prototype idea we were motivated to work on, given the opportunity the JuniperDev gamejam provided for us.

Fun game! I've always thought gear ratios were interesting and I commend you for finding the fun in that! Good work.

Really fun game and really cute! I like the mechanic and people able to tog the spinning. Our games are somewhat similar which is also fun.

Fun simple game with great visuals. The different personalities are fun and the sound effects are clear and communicative.

This reminded my a lot of flappy bird in the controls. I liked how you "spin" the mouse wheel to play but it also didn't give me a ton of control (especially when using a track pad before switching to a mouse). I thought it was pretty fun, however, I would have appreciated a score (for replayability) and some more forgiving hitboxes, especially on the ceiling and floor which made the play space feel claustrophobic. Overall pretty fun though, good work!

Fun game with an interesting concept! I think the movement (especially with the sprint) is a little floaty and hard to place exactly how far I can go. But I like spinning the tower to reveal the way and I like how its part challenge part puzzle.

Cool art and premise!! I did get the spinner stuck in an object at some point (not sure if it was intentional, but it ended up working in my favor. Fun game!

I thought the theme and the mechanic were really interesting. I haven't seen turning the enemies bullets back on them yet. And the story and art are fun and support each other. I felt myself mostly standing still turning around bullets until I got them in the right orientation to kill an enemies. Fun game.

It's cool to see a developed story in the jam and the art really adds to it. The game itself is fun, but also felt confusing. I was surprised you could let it load as much as possible (or that's what it felt like) and press the keys how you wanted them. Good work and fun rhythm game.

This was a fun game! The graphics and SFX are fun. I wish the win cap was higher or there were some more upgrades to try because I finished the game in less than 2 minutes.

We’re curious on your thoughts of our game! What did you like? What did you NOT like? We understand it’s a Beta and it’s definitely not in a finished state. But we think it’s enough to sell the idea.

The presentation of this game is really nice with the retro look, level design and character design.  The different areas were fun too.  The movement feels a little wonky to me, particularly how much speed you're able to collect while airborne, but walking is so slow. It makes the character feel quite floaty. I liked the control scheme and the bouncing was nice. The movement was sun, I just wish it let me keep my momentum while i was on the ground.

Really fun game! The game play almost reminded me of cuphead with all the wacky attacks you need to dodge. The mechanic and theme are really unique and the visuals are really fun. I did run into bugs mentioned of the site, but it's a game jam, bugs are bound to occur. Good work!

Cute and fun game, easy to understand concept with a fun spin on it. I enjoyed how the records spun on subsequent levels to add a little challenge.

the art work and theme were very fun and drew me in. The movement had a high barrier to entry, but I'm sure once you became proficient with the movement it was a ton of fun, just hard getting there.

Cute game! I think its pretty fun and well made, art is very fun.

I think the controls are pretty fun, although its kind of broken to hold down the power button the whole time an be invincible. I think with some more depth this could be a blast! 

I thought the concept was pretty interesting. There were some frustrations however, my name was "asdfmovie3" and neither 5 or 6 consonants were correct, so I don't know how to make that one correct, and remembering the name of my first form was impossible. With some easier non-memory based cross referencing the taxes could be pretty fun. On the spinning side I didn't feel compelled to spin more than once because I didn't use the money for anything, and I lost money more than I gained it. I think with some more playtesting and attention to detail this game could be really fun.

I kept waiting for crabs to hunt but I didn't see one :(. The player controller and level transition/generation are pretty sweet though. I think with some more time, enemies, and a game play loop this could be a genuinely entertaining game.

Cool game! I actually had a good amount of fun with the core golfing like mechanic and had fun pushing the hamster to the end. I did get stuck on the spring level since they didn't launch me up high enough to bounce all the way up. I would have liked to see the spinning wheel at the end have an impact. I landed on yellow, then "punishment", and then red. Yellow didn't give a good answer, I didn't get punished, and red didn't give a negative prompt. With some more playtesting of the levels and some more interaction on the spinner, this would be great! I also liked the description on the itch page and I think it added some characterization, however it was really long.

It goes against the spirit of the jam to submit old games. That being said I can't see any clue on the third level and can't find a way to get past it. I think this game could benefit with some deeper platforming controls.

I really like the concept of the game specially regarding the theme and I think its fun sleuthing the information from the safe owners information. However, I couldn't figure out how to input the safe numbers correctly. I think with  more in-depth explanation, engaging tutorial or clear UI this game could be great.

Scam old people - fr
I thought this game was funny and a great first game, it was fun to watch the numbers go up. I think the social score was an interesting metric and the jobs were funny. I think it was particularly interesting because it was a mechanic to exclusively show the main character becoming worse. I think all it needs to stand out a bit more is some updated visuals and some more in-depth upgrades. Good work!

Honestly pretty fun and kept me engaged with the timer letting me know when the next clothes are coming. However, it felt fairly easy since it would only count the first couple pieces of clothing I was washing which is the easiest to keep track of. As the game got harder this part got better for sure though. Past that just needs some more clear UI and maybe some ways to input the information faster since most of my time was spend in the washing machine's drop down menus. Fun game though and fun take on the theme. Nice work!

Goof music, fun art, and an interesting mechanic. I just wish that the game itself was more forgiving and easier to control. I felt like the long part of the instrument kept getting caught on things and sending far in the other direction. This in tandem with the tight traversal spaces and restarting at the start of the level felt very tedious. I also loved the idea of the character making a sound with the music when you press the button, I just with the sound gelled more with the song. Overall good job and congratulations!

Overall a pretty fun a cute game. I appreciated the variety with the power-ups, and I would have liked to see more variation. The map and art were interesting and it was nice having a new playing field each match. The idea of the game is solid, but I don't typically have another person near me to try to the co-op with so it's quite easy not to get the best experience possible. That being said its well made, good work!

Thank you for the feedback! Indeed, it can be slow. I'll pass this on to the team to rework not just the reload time but the mobbing of enemies, lol - Zach. 

THANK YOU FOR YOUR KIND WORDS! (Indeed, the font should be bigger) Glad you liked our idea, and thank you for the feedback! Definitely a re-vamp on the enemies is something we could definitely work on. 

(I'm surprised as well how quickly it can ramp up - Zach) We're glad you enjoyed it, though!

Thank you for the feedback! Glad to hear you think ours is one of the best! But definitely, enemy spawning is something we will work on LOL

Turns out we made pretty similar games haha! I loved the art, variety, bullets. Ran into a bug where we could shoot and move after death. Super fun, good work!

Fun game! Vibes really sold it. I would love to see more of a challenge or opportunity for player choice. Good work y'all!

Overall cool concept and I think there's a lot of potential of fun especial for poker players. I wish that the upgrades could synergize better or maybe I could buy two of the same upgrade for boosted effect. The audio is super immersive and satisfying. The visuals are a great use of shaders and appeal techniques that really drew us into the game world.

Definitely immediately felt claustrophobic and tense with the visuals and music, if that was the intention then super successful. Super cool concept but I gave up quickly. It was a lot of controls to remember to where on top of those anxious feeling I was also overwhelmed at the prospect of even starting. The spinner interaction is well communicated and easy to understand. A very fun take on such a simple puzzle, commend you for giving players a new perspective. 

Nice relaxing game, loved all the silly fish combos. 

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Woohoo, very fun!