We’re curious about your thoughts on our game! What did you like? What did you NOT like? This is very much a prototype idea we were motivated to work on, given the opportunity the JuniperDev gamejam provided for us.
Fern Sprout Studios
Creator of
Recent community posts
This reminded my a lot of flappy bird in the controls. I liked how you "spin" the mouse wheel to play but it also didn't give me a ton of control (especially when using a track pad before switching to a mouse). I thought it was pretty fun, however, I would have appreciated a score (for replayability) and some more forgiving hitboxes, especially on the ceiling and floor which made the play space feel claustrophobic. Overall pretty fun though, good work!
I thought the theme and the mechanic were really interesting. I haven't seen turning the enemies bullets back on them yet. And the story and art are fun and support each other. I felt myself mostly standing still turning around bullets until I got them in the right orientation to kill an enemies. Fun game.
The presentation of this game is really nice with the retro look, level design and character design. The different areas were fun too. The movement feels a little wonky to me, particularly how much speed you're able to collect while airborne, but walking is so slow. It makes the character feel quite floaty. I liked the control scheme and the bouncing was nice. The movement was sun, I just wish it let me keep my momentum while i was on the ground.
I thought the concept was pretty interesting. There were some frustrations however, my name was "asdfmovie3" and neither 5 or 6 consonants were correct, so I don't know how to make that one correct, and remembering the name of my first form was impossible. With some easier non-memory based cross referencing the taxes could be pretty fun. On the spinning side I didn't feel compelled to spin more than once because I didn't use the money for anything, and I lost money more than I gained it. I think with some more playtesting and attention to detail this game could be really fun.
Cool game! I actually had a good amount of fun with the core golfing like mechanic and had fun pushing the hamster to the end. I did get stuck on the spring level since they didn't launch me up high enough to bounce all the way up. I would have liked to see the spinning wheel at the end have an impact. I landed on yellow, then "punishment", and then red. Yellow didn't give a good answer, I didn't get punished, and red didn't give a negative prompt. With some more playtesting of the levels and some more interaction on the spinner, this would be great! I also liked the description on the itch page and I think it added some characterization, however it was really long.
I really like the concept of the game specially regarding the theme and I think its fun sleuthing the information from the safe owners information. However, I couldn't figure out how to input the safe numbers correctly. I think with more in-depth explanation, engaging tutorial or clear UI this game could be great.
Scam old people - fr
I thought this game was funny and a great first game, it was fun to watch the numbers go up. I think the social score was an interesting metric and the jobs were funny. I think it was particularly interesting because it was a mechanic to exclusively show the main character becoming worse. I think all it needs to stand out a bit more is some updated visuals and some more in-depth upgrades. Good work!
Honestly pretty fun and kept me engaged with the timer letting me know when the next clothes are coming. However, it felt fairly easy since it would only count the first couple pieces of clothing I was washing which is the easiest to keep track of. As the game got harder this part got better for sure though. Past that just needs some more clear UI and maybe some ways to input the information faster since most of my time was spend in the washing machine's drop down menus. Fun game though and fun take on the theme. Nice work!
Goof music, fun art, and an interesting mechanic. I just wish that the game itself was more forgiving and easier to control. I felt like the long part of the instrument kept getting caught on things and sending far in the other direction. This in tandem with the tight traversal spaces and restarting at the start of the level felt very tedious. I also loved the idea of the character making a sound with the music when you press the button, I just with the sound gelled more with the song. Overall good job and congratulations!
Overall a pretty fun a cute game. I appreciated the variety with the power-ups, and I would have liked to see more variation. The map and art were interesting and it was nice having a new playing field each match. The idea of the game is solid, but I don't typically have another person near me to try to the co-op with so it's quite easy not to get the best experience possible. That being said its well made, good work!
Overall cool concept and I think there's a lot of potential of fun especial for poker players. I wish that the upgrades could synergize better or maybe I could buy two of the same upgrade for boosted effect. The audio is super immersive and satisfying. The visuals are a great use of shaders and appeal techniques that really drew us into the game world.
Definitely immediately felt claustrophobic and tense with the visuals and music, if that was the intention then super successful. Super cool concept but I gave up quickly. It was a lot of controls to remember to where on top of those anxious feeling I was also overwhelmed at the prospect of even starting. The spinner interaction is well communicated and easy to understand. A very fun take on such a simple puzzle, commend you for giving players a new perspective.



