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Findiedev

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A member registered Dec 20, 2022 · View creator page →

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Clip saving on keybind is under work currently, what else is needed?

You need Box64 to emulate to ARM64 and obviously .NET should work immediately on Windows. I'd recommend windows directly.

(1 edit)

Play!

I've just released a Ricochet! sandbox simulator focused on the raw physics of tank engagements. If you’ve ever wondered exactly how much bite a high-velocity shell has against angled armor, this is for you. 

What makes it different? - Healthbars

Most games treat armor as a simple health bar. In Ricochet!, every shot is a calculation of effective thickness, shell normalization, and random variables that simulate real-world battlefield chaos.

  • Advanced Ballistic Outcomes:
    • Ricochets (<50% roll): Low-angle or unlucky strikes glance off the hull, leaving the target unscathed.
    • Non-Penetrations (50-81%): Direct hits that simply lack the raw kinetic energy to punch through the steel.
    • Lucky Shots (82%+): Critical hits on weak points like optics or hatches, bypassing the main armor plate for a knockout.
  • Shell Normalization (Shell Bite): Larger guns (>150mm pen) receive an 8.0% bite bonus to "dig in" to sloped armor, while smaller guns receive a 2.0% boost.
  • Dynamic Environmental Effects: Simulated environments range from -30°C to 50°C, affecting muzzle velocity and armor resilience.
  • Historical and expanding roster: Test these mechanics with legendary tanks from the USA, Germany, USSR, and an extensive UK motor pool featuring the Centurion Mk 3, Churchill, and Conqueror. (Comment for more!)

I have moved beyond static penetration values by introducing a dynamic environment system that affects shell performance in real-time.

  • Muzzle Velocity Integration: Every tank in the roster now has a unique historical muzzle velocity assigned to its specific gun and shell type.
  • Temperature & Air Density: The environment now directly influences ballistics. Ambient temperature (Standard, Arctic, or Desert) adjusts the air density, which in turn scales the muzzle velocity.
  • Real-time Velocity Display: I added a velocityBox to the UI to show the final, temperature-adjusted velocity at the moment of firing.


Early M4 Sherman added, do explain the bug if possible

Temperature + ballistic visual calculation added - same day

Comment on what vehicles to add 

Hey, I know it's very bugged, might fix it one day 🥲

Hey, the game has been on pause for ages by now. Only most of the building works in the current version. What's the issue? I can't see your first message entirely. 

I'll be on vacation for a month between the 08.10 - 8.11th, perfect time to list possible new bugs. Feedback is much appreciated!