I ended up winning! This is a pretty inventive concept on the count-down theme. It's more deeply engaging than I thought it would be, requiring that I pay attention to my opponent's moves and my own score as best as I can before the volley limit is reached. I loved the graphics too. Great challenge!
Orion
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I loved the concept of this game so much! The audio was perfect, with just a little bit of ambience and fitting dialogue sounds. The core mechanic was very interesting and engaging, which kept me working hard until the very end. Very cool take on the count-down here. I'm sure this could expand into a full Steam game!
Super interesting concept here! It almost incentivizes a speedrun of the game where you don't use any special abilities - the farther you go, the better. I'm motivated to keep going and see what else the game holds.
I love the look and music especially! If you were to expand this a bit, I think a wider field of view would help against some of the trickier platforming. Great work overall
Enjoyed the music a lot in this! Definitely felt the stress right away - you have to juggle many timers at once to make the game work. I think more prominent timers could have helped with the clarity, although you did do a good job increasing the intensity of the TICs as timer decreased.
Fun little concept; Great work!
Great stuff here! I had a similar idea when we were thinking of game concepts. This is pretty well executed, making a puzzle out of different player abilities that can be morphed over time. I think the music and artwork fit very well with a "magical pirate gets the treasure" theme. This was challenged and unique. If you were to expand it into something fuller, I noticed that the hitboxes of the spikes are a little big, so I got nicked at times I didn't expect. Great work!
