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fishhappy123

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A member registered Dec 20, 2023 · View creator page →

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Thanks!

I cant tell if that is meant to be good, bad, or just an observation lol

Thank you!

Yeah, I kinda gave up on this game couple weeks into the jam... Next time hopefully it will be better. Thanks for trying the game though

Yeah, that makes sense. Thanks!

Hey there, I have a hopefully simple question for clarification of something that YOU said. 

It says and I quote 

Must be made during the jam (prep allowed).

When you say that, what does the "(prep allowed)" mean?

Does it mean that I can prep models before hand? For example, make a lighthouse, or make a collection of sounds and ambience?

If so, to what extent can i use this power?

Can i make a character controller before hand? Can I make a full enemy ai? can I pre-make a whole game, and just proclaim that it was my prep?


Thank you for your time.

This game is an enjoyable experience. I personally enjoy factory games most when i either am calculating production rates, or decorating my factory. I understand this is still in development, but i hope for everyone's sake you add in production numbers (Input/output rates). This game doesn't strike me as the "decorate your factory" type, like satisfactory, it falls more inline with Factorio or DSP, which is great! The gameplay though gets boring after a little, as I speak I am waiting to produce the satellites, I only got to setting up a single manufacturer. Now while that is my fault, its also impart to how repetitive it gets without anything to break up the monotony. I'm not saying you need to go all out and add enemies, that just doesn't feel like where you want your game to go (unless it is), but just adding in something simple or occasional, like random events. there could be meteor strikes or something, just something to break up the repetitiveness. Some Q.O.L features would also really elevate the game alot. Things such as quick placing belts where you just click and drag, or production rates, as already stated. However, this game was an enjoyable experience and im excited to see where you take it from here. Thank you

hey hello, new guy here now. Question. Ive started working on the game, and im using 3d models, but you move in a 2d plane, and use an orthographic camera. Is that still considered in the "spirit" of a 2d game?

is this just... a bunch of circle?

that was amazing. you guys did amazing!!

idk if its just me... but the "here rev 2 added sound!!!!!.zip" doesnt have sound

15 second

good

this is really really good. the peak gameplay comes at around the 15th second where you can really feel the spinny. this game is equisite

that was great!

Idk jam community · Created a new topic Hi

Ay yo wassup

(9 edits)

My discord is Fishhappy123

SO I have this idea. It's where your a human, but just you'll just have the animal ears and tail, and you'll have a collar, so pretty much cat features on a human, I know but hang with me, and you roam through this magical mystical land killing most things insight. It's gonna be a metroidvania focused  fever dreamish place. Imagine silksong but worse, with a twist on it hopefully. And well, I suck at art. All of it horrible, same with programming but more so art. And I was wondering if you could help me. I would need many things, the player, platforms, enemies. If i do end up selling this for money, then i would give you half of it, and your name in the credits.  I WILL HELP YOU IF YOU HELP ME, or try to lol. If you feel interested in your free time, just contact me through itch.io or discord. There will be more info if you do also. If not, that's ok too.   This is the current look, please help.