sent. If I play another run I'll send you that as well if you want.
Fluffything
Recent community posts
(wall of text going to bed if you want me to email instead let me know)
Wrote down a bunch of stuff while I was playing 0.9.0 the order was pretty much when it happened in my play through from the start again.
1a. "Any Key to skip" this should ignore multimedia keys.
1b. I'd recommend adding a second or two before you can close the screen. When playing, if you hit the 6% for Act2 it is very easy to just close the seen before even seeing it if your key press lines up with the screen popping up.
2. Unlocking stuff on the build menu is a bit annoying, if you move the cursor down right to the unlock button it auto selects the other buildings you hover, an idea would be to keep the on hover function but add that left click locks the selection.
3. Currently if you mix your belts it is quite annoying to clear, the best/only way is to just destroy the belt and replace it, would be nice if we had a pickup key similar to Factorio.
4. Busy(usage) value on hover(in person and drone vision)
5. I think unlocking Act2 at 5% would be much better, used most of my space and just waiting for the last 1% to tick over right now.
6. No matter what direction belt is set to it always goes in the direction of dragging, so if the arrow on the placing belt is pointing left, but you drag right the belt goes right. I like this, however I think it might be a good idea to either change this, or make it so there is a toggle in the options menu E.G. toggle force belt dragging direction. I think having the visual information different than what is happening might confuse some players.
7. Please let me move the Office terminal(even if it was an act2 unlock).
8. Please let us change storage settings while in drone view.
9. Hit boxes of buildings seem far to large when copy pasting or moving buildings, they seem to collide far to much making your placement snap into weird places. The smelter and shipyard are by far the worst ones I've had to deal with so far.
10. When dragging belt it would be nice if it continued when being drug over splitters.
11. Can be a little hard to tell the difference between outer and inner shell, on the loader it would be helpful that if it can't mine something then have the area turn red in which it can't mine.
12. I'll Assume the magnetic crane art is a placeholder right now, but if it isn't it looks really goofy. when the art work is changed I think it would be a good idea to slow the arm down dramatically e.g. make it work in one area for a while 15-30 seconds, then move on to a different area.
13. When copy/move it would be nice if you could undo it.
14. Lead, lithium and iron all have the same name on the bale LB or IB (with the current font they look extremely similar), while the colour difference is helpful it isn't easy to remember, you could use the chemical symbol for them instead.
15. on the storage filters, it would be nice if you could click and item and set it to output that without having to go into the search function.
16. While in drone view, left me hold shift to make the screen move faster.
17. Adding a Filter to miners so you can tell them only what they can mine, for example the crane can mine 2 types of scrap and they output slightly diffrent outputs.(honestly wasn't a problem now but might be in furture versions)
18. Upgrade for pickup distance.
19. (bucket Wheel and usage) slow the bucket wheel down by 5-10X or even more maybe, might be worth making them slightly more expensive as well, also making this part of the map denser as well, it took me literally 2 minutes to mine it all, I think it should be at least 30-45 minutes.
20. highest tier belt upgrade is way to powerful.
21. highest tier item stack coursing so many problems with balancing items across machines, I think it would be best to remove it.(nearing the end of the game)
22. Telescopic boom Looks like it can be destroyed in a cutter/laser cutter.(it can't)
23. Very low amount of titanium, after I was happy with my sorting I realised it needed it for upgrades while I had already sold it all.
24. each vehicle(aircraft/tank e.c.t) should take much longer to mine, if you setup one level 1 laser cutter and one level 1 heavy disassembler I think it should take 10 minutes or so. I think they should be very similar to unlocking the other types of mining.
No lorries
"the Lorries have stopped. I come in of a morning and there is more than I left" (I think its supposed to be "I come in the morning")
I'd like to get an mail about each of the vehicles.
P.S Love the game.
Oh I'd love to get my hands on the full game I would prefer to pay for it though, I was under the impression that only the demo was available atm.
Edit: Just finishing off my 2nd demo run, and I think the FPS drops are due to belts, my second base is processing more stuff but a lot more compact.
Edit2: Been using copy and cut a lot in my new save, one of the biggest things I would like is a force build so if I 1/2 build a blueprint before (due to price) it would make it much easier if I could just paste over the top of it. It would also be nice if you could just build even if there are errors with placement, I can paste it down then manually fix the problems after the fact.
So i played the game for about 10 minutes, firstly Don't make the game quit when pressing Q. let the player pan the camera with A and D (left & right). I would also strongly recommend changing the font you are using, its very hard to read and its going to put off a lot of people. Remove the use of the middle mouse button in general gameplay its not a common key and its a little troublesome to use constantly.
So now the game, I love the idea of the game but I think the whole control scheme feels very out of place for a village sim, I think it needs a complete redesign after fiddling about with it for 5 minutes I managed to harvest some flowers and reeds but couldn't work out how to build anything.
In its current gameplay state I have no interest in picking the game up again I didn't see anything that it does better than any of the other games in the genre.