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Foletto

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A member registered Dec 11, 2014 · View creator page →

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totally understandable! thanks for sharing it!

I think you did a great job at keeping close to the game's pillars!

I think I expressed myself wrongly: I meant to ask if you intend to post your Armory design anywhere! I think for people looking for more decision-making involved in their runs it could be a great addition!
But since you mentioned your own project, I think it's right down my alley as well! I don't know if you could tell, but the original Rogue game was a huge inspiration for Dungeons of Galora's design

Hey, thanks for sharing this! I'm really glad you had a good time with the game.
Honestly, this looks pretty cool! I played around with the idea before like, having "heavy, mid and light" weapon options, but I scrapped it for balancing issues. Your idea is pretty cool in terms of adding more to the setting along with padding the combat rules a bit more. I'll definitely give your idea a go a few times to see how it plays out on the table! If you happen to post it as a project here on itch.io, let me know so I can hook up on my table for people who want to try it as well!

hey, I appreciate the feedback and the honest attempts at the game!
The way the game loop was built had a lot of inspiration on the Rogue videogame, so the arcadey feel comes from that.

I wouldn't put Resilience as a dump stat, as it is used for your Travel Test and it could increase your Health and even help lower the Test Target number, which makes a huge difference to avoid traps!

When I wanted an easier run I have experimented starting the game with a Relic Test from the beginning, I highly recommend that if the issue you're facing is the lack of available options at the first few levels.

No problem! Yeah, I have updated the files with the same name, so it is hard to tell they're new.
I'm glad you liked the game!

That full version I've mentioned is finally here, friend!

Thanks! I could even get you a physical copy if you were in the area!
But we'll see if there are any good print-on-demand services available soon!

caso preferir, que tem a versão física também nesse link aqui. Com ela fica incluso os PDFs também e eu consigo enviar pra qualquer lugar do Brasil!

Opa! rola sim. eu tinha uma chave pix aqui específica pra isso (pq realmente o paypal não tava funcionando pra contas BR). É esse QRCode aqui.

 Aí depois do pix eu libero uma chave de acesso pra tua conta do itch com os PDFs (eu prefiro mandar ela por instagram, se for ok pra ti)
Valeu pelo interesse na aventura! abração!

Thanks for the encouragement! There's more content on the way for sure, the full version is almost complete!

Eu consigo enviar o link da chave para download, só preciso de um meio privado para enviar. pode ser por DM ou email. ou entra em contato pelas contas que eu mencionei ali na descrição: @folettoilustra no instagram ou @foletto.bsky.social no bluesky

Obrigado pela mensagem e também por reportar este problema! Realmente eu não tinha noção de que isto estava acontecendo. Eu atualizei com um QR code para resolver esta limitação. Quando eu receber a confirmação eu entro em contato para liberar o material :) Qualquer dúvida é só avisar!

hey MadShmupper! I don't mind it at all! go for it!

that's awesome! I hope it gets tons of downloads!

it worked now! I had to try with a different browser, but I finally got in

it says it has expired

Hey! I've seen this discord invite on your website, unfortunately it's invalid. I think it's necessary to generate a new one

Hey Madshmupper, sorry for the late reply! I had just released another game when you originally messaged me so I think the notifications got mixed up.
I'm eager to learn more about PortMaster. Let me know when I can get that discord server invite and learn more about this port in particular!

You, sir, have just made my day! That's awesome! Let me know if you get the chance to record any footage!

Boa!! Parabéns pelo lançamento! O material tá muito bonito, vou tentar jogar o quanto antes

Uhuuuuul!!

Thanks, Chase! this is a tabletop game, but it's still awesome to imagine a soundtrack for it!

amazing that the system is so simple and yet there's so much that can be done with it! the manual and materials are super easy to use and navigate as well!

wooo thank you!

¡Gracias por intentarlo! Después de jugar, cuéntame tu opinión

valeu!!

hey! super happy you liked the game!
unfortunately, it was programmed in an engine that can't export it into a Gameboy ROM.
I would have to build the game from scratch to achieve this. It's not impossible though! I might try to collaborate with someone more experienced with the available Gameboy engines to achieve that one day.

Thank you!
Yes, GBStudio is making it a lot easier for developers to port their games as actualy gameboy roms. I'm still studying how the engine works, I'll probably start the actual development next year!

I appreciate the enthusiasm and kind words. Just remember this is a jam game!
I do intend to expand on the idea, but I'm still focusing on a small scope so I can develop it fast enough.

Again, thanks!

Thank you! I'm planning to bring it to a different engine and expand it and add more levels!

Unfortunately I don't know when I'll manage to start it, maybe next month!

I see! I don't do well designing puzzles either, so I know what you mean haha

I think that if you add some quests/milestones to the endless runs you can increase the amount of satisfaction the player gets from each run.

So I'm trying to suggest something where every time the player finishes the infinite mode they can at least look at other achievements to feel like they're making progress, instead of the scenario where they're just trying to beat their own  highscore

it was really fun! especially regarding having boss enemies that you have to think out of the box for a moment on how to defeat them. I only fought the fire guys so I don't know if you have other versions of bosses, but I'll definitely try to give them features to tap on the player's available cards. maybe some enemies that are healed by poison and so on.

overall I really liked it but I don't know if you're planning on infinite mode as the only means to play. I kinda liked the level structure on the tutorial. I was enjoying the puzzle approach way more than the "infinite run" one (although it was fun to see that much variety in a single play too).

This felt like a real gameboy game! The opening looked very true to the gameboy splashscreens and all that. it reminded me of the boxing game that came with my gameboy originally! the sound is perfect. the music is super well made and sounds like legitimate gameboy soundtrack.

There was a lot going on at the beginning but I had fun figuring it all out. But I had to try combat a few times until I realized how to properly attack. Other than that it was really fun!

hey! thank you very much!

also, most people here pointed out those flaws, but I want to thank you for making such a pertinent suggestion. using the tiles to communicate about the challenges in the level is definitely something I'll keep in mind when I work on this project again.


cheers!

Thanks! I was so on the fence if I added that last boss fight. now I'm so glad I did! :D

This game was harder than I expected! I'm glad you gave 10 lives at the beginning hahaha

The difficulty scales at a good pace and the graphics are cute. Definitely feels like a gameboy game. The only thing that I missed was a mechanic that would work like a combo for when you pop more than one bubble with a single shot.

Other than that, it was pretty great!

this game was a real surprise. I thought it was going to be simple blackjack and stuff like that but the extra moves and characters really add a charm, strategy and variety to the game. the graphics are really well done too. Good job!

I feel stupid I didn't give your entry a try earlier! I was kinda saving a moment to play it because it looked kinda hard based on the screenshots and all. but it was somehow very intuitive and I played through a lot of levels in one sit.

I know you took your time to polish a lot of features, but the only thing I missed was a bit more explanation regarding power ups and how they help with a few mechanics. But other than that, the gameboy feeling is undeniable. The audio sounds 100% like a gameboy game and so does the animations and tiles. Great game!

I feel stupid I didn't give your entry a try earlier! I was kinda saving a moment to play it because it looked kinda hard based on the screenshots and all. but it was somehow very intuitive and I played through a lot of levels in one sit.

I know you took your time to polish a lot of features, but the only thing I missed was a bit more explanation regarding power ups and how they help with a few mechanics. But other than that, the gameboy feeling is undeniable. The audio sounds 100% like a gameboy game and so does the animations and tiles. Great game!

Hey! I'm really happy with your feedback (: thanks for the support!

I love plague doctors too! I've been wanting to make a game with them even before I played Shovel Knight but I didn't know which mechanics would fit better with the character. Now I feel like I found a good match and want to expand some more on it.


Cheers!