totally understandable! thanks for sharing it!
Foletto
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I think you did a great job at keeping close to the game's pillars!
I think I expressed myself wrongly: I meant to ask if you intend to post your Armory design anywhere! I think for people looking for more decision-making involved in their runs it could be a great addition!
But since you mentioned your own project, I think it's right down my alley as well! I don't know if you could tell, but the original Rogue game was a huge inspiration for Dungeons of Galora's design
Hey, thanks for sharing this! I'm really glad you had a good time with the game.
Honestly, this looks pretty cool! I played around with the idea before like, having "heavy, mid and light" weapon options, but I scrapped it for balancing issues. Your idea is pretty cool in terms of adding more to the setting along with padding the combat rules a bit more. I'll definitely give your idea a go a few times to see how it plays out on the table! If you happen to post it as a project here on itch.io, let me know so I can hook up on my table for people who want to try it as well!
hey, I appreciate the feedback and the honest attempts at the game!
The way the game loop was built had a lot of inspiration on the Rogue videogame, so the arcadey feel comes from that.
I wouldn't put Resilience as a dump stat, as it is used for your Travel Test and it could increase your Health and even help lower the Test Target number, which makes a huge difference to avoid traps!
When I wanted an easier run I have experimented starting the game with a Relic Test from the beginning, I highly recommend that if the issue you're facing is the lack of available options at the first few levels.
caso preferir, que tem a versão física também nesse link aqui. Com ela fica incluso os PDFs também e eu consigo enviar pra qualquer lugar do Brasil!
Opa! rola sim. eu tinha uma chave pix aqui específica pra isso (pq realmente o paypal não tava funcionando pra contas BR). É esse QRCode aqui.
Aí depois do pix eu libero uma chave de acesso pra tua conta do itch com os PDFs (eu prefiro mandar ela por instagram, se for ok pra ti)
Valeu pelo interesse na aventura! abração!
hey! super happy you liked the game!
unfortunately, it was programmed in an engine that can't export it into a Gameboy ROM.
I would have to build the game from scratch to achieve this. It's not impossible though! I might try to collaborate with someone more experienced with the available Gameboy engines to achieve that one day.
I see! I don't do well designing puzzles either, so I know what you mean haha
I think that if you add some quests/milestones to the endless runs you can increase the amount of satisfaction the player gets from each run.
So I'm trying to suggest something where every time the player finishes the infinite mode they can at least look at other achievements to feel like they're making progress, instead of the scenario where they're just trying to beat their own highscore
it was really fun! especially regarding having boss enemies that you have to think out of the box for a moment on how to defeat them. I only fought the fire guys so I don't know if you have other versions of bosses, but I'll definitely try to give them features to tap on the player's available cards. maybe some enemies that are healed by poison and so on.
overall I really liked it but I don't know if you're planning on infinite mode as the only means to play. I kinda liked the level structure on the tutorial. I was enjoying the puzzle approach way more than the "infinite run" one (although it was fun to see that much variety in a single play too).
This felt like a real gameboy game! The opening looked very true to the gameboy splashscreens and all that. it reminded me of the boxing game that came with my gameboy originally! the sound is perfect. the music is super well made and sounds like legitimate gameboy soundtrack.
There was a lot going on at the beginning but I had fun figuring it all out. But I had to try combat a few times until I realized how to properly attack. Other than that it was really fun!
This game was harder than I expected! I'm glad you gave 10 lives at the beginning hahaha
The difficulty scales at a good pace and the graphics are cute. Definitely feels like a gameboy game. The only thing that I missed was a mechanic that would work like a combo for when you pop more than one bubble with a single shot.
Other than that, it was pretty great!
I feel stupid I didn't give your entry a try earlier! I was kinda saving a moment to play it because it looked kinda hard based on the screenshots and all. but it was somehow very intuitive and I played through a lot of levels in one sit.
I know you took your time to polish a lot of features, but the only thing I missed was a bit more explanation regarding power ups and how they help with a few mechanics. But other than that, the gameboy feeling is undeniable. The audio sounds 100% like a gameboy game and so does the animations and tiles. Great game!
I feel stupid I didn't give your entry a try earlier! I was kinda saving a moment to play it because it looked kinda hard based on the screenshots and all. but it was somehow very intuitive and I played through a lot of levels in one sit.
I know you took your time to polish a lot of features, but the only thing I missed was a bit more explanation regarding power ups and how they help with a few mechanics. But other than that, the gameboy feeling is undeniable. The audio sounds 100% like a gameboy game and so does the animations and tiles. Great game!
Hey! I'm really happy with your feedback (: thanks for the support!
I love plague doctors too! I've been wanting to make a game with them even before I played Shovel Knight but I didn't know which mechanics would fit better with the character. Now I feel like I found a good match and want to expand some more on it.
Cheers!






