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FoxJumpsOverTheMoon

23
Posts
A member registered May 01, 2024 · View creator page →

Creator of

Recent community posts

Neat aesthetic and premise. I don't know how you got the background to be a computer, but that was very cool. 

Nice.

Reminded me of the impossible game meets VVVV. Nice random generation of room locations. 

I liked the little bit of challenge with the red entities and limited "health" constraints. If your interested check out my game for a challenge. Awesome job.

Wow, insane work for 4 days. Very satisfying to play, I just wanted to get as far as I possibly could. Slide animation is on another level.

Nice.

I love the CO-OP spin on the theme, with multiple people bonking eachother's heads for time/points. Sounds and animations were really nice and polished. Only very minor issue was not knowing who was who. 

Nice little game.

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Can you try extract ver2 and then UnityPlayer.dll should be in that folder and run the game please.

Thanks.

Nice exploration game. Sound effects were calming and I enjoyed exploring to find all the resources. There were alot of button actions to remember so maybe a screen popup or inventory would be amazing.  If you have time please check out my game. Also I liked the lightning system, very nice for the pixel art.

I look forward to any future games hyperdiamond404 can put out. Awesome work.

Controls feel good. Very nice character art, I like the animation for movement. 

Tough to make it to the end in time. I also tried to make my game difficult, with limited time for the character.

Nice game. I wish to learn more about traffic cone head.

The swapping gameplay was fun and fairly intuitive. I would have preferred "space" and "c" to be swapped, just as I usually use space for jump rather than an action.

Neat game!

The birthday count down was used quite creatively for a retro-inspired puzzle game. I really liked it.

Only issue was text wrapping around the screen in the intro, otherwise works well in the web.

So much creative style, even the main menu is inspired. Controls are great, challenge is good. I could definitly see a longer form of this game with more varied attachement points to grapple onto. 

Awesome work.

Thanks for the review. My asset artist chose for a pleasant goofy aesthetic, so in turn I wanted to make movement and attacks have that extra goof. Hope it challenged you enough.

Thanks for the review. It felt made to release with so many ideas not implemented and with bugs. But it is what it is. I might try add to it and improve once the voting period ends. I would also like to implement more interesting enemy attack patterns and player controls (e.g. dashing)

Thanks stranger, appreciate you playing and wish you luck finishing the game. 

Thanks for trying out my game, glad you had fun. I don't know if you saw my description but there is addition risk/reward with removing cookie checkpoints / gaining score. At some point I would like to address the camera and mouse position issues and add more additions to the game.

Awesome visuals and procedural animation. My laptop can't really handle all the effects, but its very creative and unique to play.

The level design, is great. Movement is fun and responsive.

The vibe of this game is great, I also chose a drawn artsyle for my game submission and I really dig how you utilised it. Well done, please flesh this out, maybe in mutliple direction rooms and varied deals, I would love to try a full game.

The fire simulation is good, I'm not very good so I think I couldn't have been a firefighter in a previous life. But awesome job, fun and neat visuals.

Very creative, I hate those little demon creatures. I think siren head should have been swapped with a entity of similar theme to the other enemies. Really enjoyed it thanks. I'm sure the full game woud definitly be more rage inducing maybe ;).

Obstacles are simple but fun to dodge. Well done. Possibly, to add to the risk it for the reward, picking up the mouse might make you slower but allow you earn more points for a highscore. Also maybe you can place it in a safe zone sometimes, while you avoid faster moving lasers and traps. 

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Thanks for your comment, I thought it would be cool to give the player control over how diffcult they want to make it. Your completely right about the controls and the fact that velocity and acceleration should be halted at respawn. Sorry if you couldn't make it pass a certain point cause I accidently in the end, left a build of the game that is impossible to complete past a jar obstacle that prohibits jumping/launch reset.

I liked the stretch animation of the character, gave it more life. Simple, but I liked the idea of trying to reach as far as you can before placing the flag. Only thing is adding variation to the obstacles to make things interesting. Your character always jumps, so maybe that lends itself to some ground based obstacles as well. Had fun, well done.