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FriendlyDemonDev

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A member registered 38 days ago

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Thank you very much for the feedback!

Yeah, during development I often had the same problem – I was so focused on the wire myself that I missed a lot of the information on screen, haha.

I'll probably rework the preview entirely anyway, because it doesn't work correctly yet when you take one of the special paths. A short highlight during the first wall is a great idea – I'll keep it in mind for that.

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Hi everyone! I just released my game on itch:  Bendwire.

▶ Play it free in your browser: https://friendlydemondev.itch.io/bendwire

Walls rush at you from the back of a tunnel, each with a slot cut into it. You are a copper wire, and every key press bends you one step. Read the shape while the wall is still far away, then type it in one quick burst. Match the slot and the wall flies past. Too slow costs a wire, and after three it's over.

How to play: click the game, then W A S D (or the arrow keys).

- Opposite key = undo the last step

- Hold SHIFT = slow-mo while the bar on the left lasts

- Coloured slots are optional bonuses: gold = double points, mint = +1 wire, pink = takes the next wall with it

- Finish early to build your streak, up to ×5

Every bend plays a note, so a fast run turns into a little melody. Turn your sound on! There are three visual styles in the menu (Circuit, Workshop, Minimal) and an optional online top 10 with 3-letter initials. No sign-up, no ads, ~12 MB.

Best on desktop with a keyboard. Phones work with swipes but aren't the main target.

I'd love to hear your feedback, especially whether the first wall made it clear what to do and when it started to feel too hard. Thanks for playing!

hi

Hey everyone,

I just finished Coin Roll Hunter, a solo project inspired by the real-life hobby of coin roll hunting — where people buy sealed rolls of coins from the bank hoping to find something rare inside.

The game translates that into a collection loop: buy sealed coin rolls, unwrap them (there's a little paper-unrolling animation for the reveal), and sort what you find into your collection. Higher-tier rolls — Highroll, Exotic — cost more but come with stacking rarity boosts, and your collection itself improves your odds over time, so the game gradually shifts from "hope for a good pull" to "target what you're missing."

It's free, Windows only, and this build is a wrapped-up prototype — not sure yet if/when I'll continue it into a bigger version, but wanted to get it in front of people either way.

Play it here: https://friendlydemondev.itch.io/coin-roll-hunter

Happy to answer questions about how it's built, or hear what you think if you give it a shot.