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FringeAaron

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A member registered Aug 17, 2020 · View creator page →

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I mean... I can't even.... How do I rate this game for "Enjoyment" without feeling TERRIBLE?! It was a journey, thanks.

Interesting concept for sure, will you continue with the game do you think? I'd like rounds and more abilities, maybe they get distributed at certain points in the game etc.

I thought this was a really fun time and enjoyed the narrative a lot. 
S P I N !

I'm really bad at the game, haha, but it is fun and quite a different idea. Nice one!

I don't know 2048 so I was a little bit at a loss for what to do. Still managed to get through a level or two with spamming WASD though, haha. Looks and feels good, would love an instructions screen (or even an overview on your game page maybe?)

This was intense! I'm not gonna even try 4 and 5, haha. I am but a mere human

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I did lol at the game score at the end :D

Really enjoyable little game. Thanks for putting it together! MOAR LEVELS PLEASE :D

Seems like a great start once you've ironed out those bugs. Maybe consider more interactive objects too? Flickering the lights would be cool. I didn't manage to do that, if it is possible

Definitely amongst my favourites of the jam and I think my Balatro experience really helped my score :)

UI scaling needs work but otherwise looks really great and the tutorial and keywords and tooltips etc. all really useful and impressive 

Fun! Think I kinda broke it by targeting fire rate upgrades all the way but the web version still managed it! Interesting idea to take assets from an existing project and pull something altogether different for the Game Jam - at least that's what it looks like to me and I have no problem with that at all!

Wow, there's a lot going on here and the strategies were starting to come together. Matches the theme well. The music was good but got repetitive. Looks really good. You should continue with this game

Wasn't what I expected from the thumbnail, but fun and not sad at all. The music slaps too!

LimiTed got out! Fun game and style. The last level can be cheesed but there's plenty of content here for a game jam effort, well done!

Got a score of 11. The first 4 or 5 took easily twice as long get. I found it easier to not really look at the bottom half of the screen, only to fix inverted fingers (open vs closed). What a weird and fun thing to experience, thanks!

Cool idea and narrative but I couldn't see enough to really appreciate it, sorry!

Woah, I haven't seen that bug! Thanks for letting me know and thank you for playing and providing feedback

I shouldn't have hit him for nearly 3000 damage before truly understanding how it works!!!

It's a fun battle game, nice one

Chunky! Great entry to the jam, looks really well setup to continue with and continue the character art (if that is the intention)

That's a neat idea. I've wanted to do something in that vein for a while. Can't believe I didn't even consider this could be it! Thanks toadmaster :)

That intro and art style is really great! Slightly loud KACHING! sound when things are going well but otherwise the sounds are great too. Really interesting take on the jam

I had to go for EZ mode to get anywhere, but it's a lot of fun. Can imagine it working on the watch / small screens well too. DO IT ;)

Yep, crisp and solid game setup but the progression is a little too slow at first, coupled with just waiting for the health to go down. It could really do with something there to boost the gameplay a bit. 

AGGGHHH The boulder! Just as I thought that the slope was suspicious. 
This is a really nice concept very well executed. Right up there with jam faves. 

Really cool. I could feel the tension rising with each bomb. Looks really great too

Really polished, I love the action camera angles. Found it quite tough at first, probably due to the gun enemies being introduced so early. I think there's a lot here to put together for a game jam, well done

It's like super market sweep during the apocalypse! I quite like the gathering then killing phases and the art style. I agree with making the UI smaller 

I don't think I've ever been told that I SUCK so fast. Good looking artwork, tough to get started. 

Always glad to see something first person in a game jam! The first few levels feel like too much of learning the basics though without much maze going on.

Well that woke up the brain up this morning! Great feel to the game that could do with a bit more clear instructions I think. Or did I miss them in game?

I love the art style and especially that hopefully you achieved things using it quickly and then implement the actual gameplay and fun stuff to make this feel really solid and complete. Nice work

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Ooh I like both of those additions. Thanks for the suggestions and for playing! I haven't played Buckshot Roulette yet so I'll give that a go for more inspiration

Cheers! The graphics and art style still truly need figuring out but I tried to make it at least "neat" along the way, so I appreciate your comments.

Thanks. The card system is fully setup and ready to throw loads in there. Ran out of time :(
Spent too long creating a system to cater for it rather than actually churning out cards. I'm still getting used to Game Jam mentality.

Wow, thanks for playing and for the detailed feedback. Yes you hit the bug that I didn't notice before submitting to the game jam. I really wish I had turned the AI's difficulty back up after testing too!

Thanks, appreciate the feedback!

Thanks for playing! I gave yours ago and enjoyed it. Reached the end possibly after all the playtesting of my own game, and yeah thanks for that finale :D

I have the systems in place to make the bots harder and/or more risky but I left them in easy mode basically when I uploaded. My mistake. Thanks for the feedback

top 5 on level 3! I'll take it :)

Nice job, it's a good solid game. If you don't mind some feedback from my experience I found display of bounce order etc during the next stage / loading screen to be a better representation than the vertical in game one.