Well, I kind of felt dumb playing through it (monkey press button, monkey get money), but I'm glad I did and was rewarded with so much polish. screen shakes, a kick-ass soundtrack and a big boom. I had a blast (ha).
frufiange
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My very smart brain thought the countdown always started when you clicked on something, so I thought the game was near impossible! But then I re-read the instructions and it became more manageable haha. Great art, cool concept, I actually think the acceleration is part of the challenge and liked the floatiness. I would have loved a quick reset button though, for those times you mess up early. Managed to stay hooked til the end, great job!
Simple and lovely. I was trying real hard to make the perfect pictures, but messing things made me realize imperfection was way more fun and actually, part of the point. What a great find!
Perfect appetizer in the game jam context, but I could easily see this becoming a fully fledged game in the likes of "Before your eyes".
The music cue really said to me: Good luck brain, you suck!
Actually really fun concept. When I understood I could "trust my fingers" instead of the keyboard keys, it all unlocked for me. But then, having to clear previous poses made my brain go back to dumb mode. Frustrating because I couldn't get into the flow, but I laughed and cringed at the challenge so I guess it was a worthy frustration in the end.
I also thought someone was speaking nonsense behind me hahaha. I sort of rifled through the game without any problem and didn't feel the challenge in reaching absolute 0, but the vibes of the game are really great. The tutorial made me laugh (I purposefully answered "no" to see what would happen). Nicely done!
Reminds me of "Keep talking and nobody explodes"! Love the physicality of the puzzles, having to unscrew the plates is a nice touch (that you want to optimise like a pro gamer in the later attempts). I would have loved to be able to drop my current tool by clicking in the dead space between the bomb and the tool shelf, but other than that I had a fun time!
I have the same gripe as the comment below: gorgeous art and animated cutscenes! Playing the game blind, I initially interpretated it being about grief, letting go, perhaps an upcoming funeral or similar event. I might have brushed over a dialogue quickly... In that sense, I wasn't sure how the minigames contributed to the game's theme, but now after reading the description, I appreciate what they represent much more!
Very clear concept that shows how the simplest of tasks become extremely difficult to do with a gun to your head threatening beeping timer. Integrity_check made my heart rate go up and all you do is look at the screen, so the game is definitly efficient at that! My only criticism is that Load_balance feels a bit unfair on easy difficulty and is less thematically aligned with the rest of the otherwise great minigames (and slick aesthetic of the game). GJ!

