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A member registered Dec 16, 2020 · View creator page →

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Yumm fishh..
Cute game, the hitboxes did feel a little too big and the jump a little floaty, but other than that, it was a  cute millieful game! 

Thanks for the praise, it really means a lot!!

Warning ⚠️ big yap incoming⚠️

To answer your question, yes it's definitely possible to do something similar in 2D just way more time consuming. Even this project, start to end, took me almost 2 months, most of it dedicated to the fight animations, and that's with 3D animation, where camera shots and dynamic movements are much easier and quicker to do. Imo, the most feasable way to do it would be a hybrid approach with 3d backgrounds and 2d characters. That's just for the fight scenes though. You can totally achieve the cinematic vibe entirely with 2D of you want, with the help of proper pacing, composition and build up and by "proper", I don't mean that you have to be an expert or anything. I myself am anything but an expert, as this was my first time doing something like this aswell. I just had ideas that I iterated on until I felt it was acceptable so yeah just try your hand at it. Also references are very important. For example I really wanted the last fight especially to have an "anime edit" type of feel, so that's where I took references from, with a few shots directly referencing some JJK shots. So take all the references and inspirations you can get. Also if you ever want to know about the workflow of exporting cutscenes from blender to unity do lmk(on discord) I would be happy to help cause there wasn't really all that much information on that so I had to figure it out with trial and error

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Haha thanks!!! The title card was kindof a lie tho, there is one more thing that I love, Blender. While all the dialoge cutscenes were made with cinemachine, the fights scenes, including camera work, were animated in blender and then exported into unity. 

Also thanks for playing!!

Such a fun game!! The movement felt very polished and satisfying!

Such an incredible piece of art. I am quite a novice reader so I had some difficulty following the story but the exceptional cinematic direction kept me hooked the entire time. Truly nothing short of a visual masterpiece!

This really resonated with me strangely enough. Great work!

Im afraid this might be peak

Yes! on web you can press the fullscreen button on the bottom right

haha stranger I got 5276!! you suck!!!

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REALLY AWESOME GAME. I loved the Ui and the music and the game loop is sooo fun and reading all the different decr-iptions was very interesting. This is so impressive for a jam game!!

that was DIFFICULT but fun

Awesome game I enjoyed it alot

very cool game I love the art. I dont get what the point of the other masks is (beside the id one) if you can just skip all the battles with the black one. The ending caught me off guard tho lol 

I think you accidently marked a web build as downloadable I am not sure

its a cool concept but I dont really get how to pass through levels after the first

I loved the art in the cutscene and even the spritework, but the gameplay is very rough. The combat feels very unforgiving. Some post damage invincibility could help. The invisible walls were also very annoying. The mask also doesnt serve that much of a purpose as walking on traps wont kill you instantly but rather make them visible. Regardless, its a great starting point. Keep learning and I'm positive you'll do great     

I loved the no I am not a human styled gameplay. The visual style and the models were pretty cool too and combined with the audio really added to the atmosphere. Well done!!

I loved the simple yet poetic writing in this. As someone with Bells Palsy this really hit home. The art is really cute too. Good work!!

The idea is very interesting though the execution definitely could've been better in terms of balancing. The detection feels very inconsistent and the reaction time is just way too short. The art is really nice tho 

fun concept tho I think the item collecting is broken, it wont pickup the green bottles for some reason 

I think you uploaded the wrong file, either that or you accidently set it as a downloadable 

what asset did you use for the player?

cool concept tho its just wayy too fast

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I cant really figure out what to do beside making the player move and interact for dialog :( 

Very cool game, I really liked exploring through the depths and the progression was pretty cool too.  The boss fight at the end really caught me off guard lol

cute game :>

cute art tho just like Jerm I couldnt really figure out how to interact/kill 

cool game I loved the player avatar at the bottom. I killed the boss guy but the hands didnt seem to die.?! A health bar for the enemies would be nice

why the ai cover :(

sorry but where is the game?!?

Thank you soooo muchhh Mr Rubeko8

For some reason painting doesnt seem to work in the second level. Otherwise really cool concept tho

It say the .pck file is missing for me :( and doesnt load

I think you are supposed to put the .exe and .pck together in a zip file

I love the art!! I liked the hollow knight resemblance too tho some of the jumps were a little too precise

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A white tear just rolled down my leg🌹

This such a charming game I loved the dialog and the art. Some of the jumps were a little too tough but overall I liked it