Yumm fishh..
Cute game, the hitboxes did feel a little too big and the jump a little floaty, but other than that, it was a cute millieful game!
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Thanks for the praise, it really means a lot!!
Warning ⚠️ big yap incoming⚠️
To answer your question, yes it's definitely possible to do something similar in 2D just way more time consuming. Even this project, start to end, took me almost 2 months, most of it dedicated to the fight animations, and that's with 3D animation, where camera shots and dynamic movements are much easier and quicker to do. Imo, the most feasable way to do it would be a hybrid approach with 3d backgrounds and 2d characters. That's just for the fight scenes though. You can totally achieve the cinematic vibe entirely with 2D of you want, with the help of proper pacing, composition and build up and by "proper", I don't mean that you have to be an expert or anything. I myself am anything but an expert, as this was my first time doing something like this aswell. I just had ideas that I iterated on until I felt it was acceptable so yeah just try your hand at it. Also references are very important. For example I really wanted the last fight especially to have an "anime edit" type of feel, so that's where I took references from, with a few shots directly referencing some JJK shots. So take all the references and inspirations you can get. Also if you ever want to know about the workflow of exporting cutscenes from blender to unity do lmk(on discord) I would be happy to help cause there wasn't really all that much information on that so I had to figure it out with trial and error
I loved the art in the cutscene and even the spritework, but the gameplay is very rough. The combat feels very unforgiving. Some post damage invincibility could help. The invisible walls were also very annoying. The mask also doesnt serve that much of a purpose as walking on traps wont kill you instantly but rather make them visible. Regardless, its a great starting point. Keep learning and I'm positive you'll do great

































