A very creative and fun concept. Great job.
Furai Studios
Creator of
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The platforming was great. The graphics are fantastic, both in the dialogue sequences and throughout the rest of the game. Also, I nearly died from cuteness overload the first time that slime went to sleep. However, I wish the game had supported arrow key controls as well. At times, I felt like I was losing control of the slime. I haven’t had time to 100% complete it yet, but I’d love to play through the whole thing at some point.
Woah, really cool concept! I do have a few feedbacks, though.
For the first 3 levels, I was genuinely tense and hooked. However, after a certain point, that tension started to fade. Whether I won or lost, my finger got cut anyway, which eventually made my actions feel a bit meaningless. Fear mostly comes from uncertainty, so I personally would’ve loved it if losing a finger was a direct consequence of a mistake rather than an inevitable event.
As for the clown, he feels a bit like a generic villain. We don’t really know his motivation or backstory, so his actions felt more random than creepy after a while. Like “he’ll probably just do something random and cut my finger again”.
Still, awesome job! It definitely managed to pull me in right from the start.
Thanks for playing and for the feedback! I intended not being able to count back up as a core mechanic of the game, but that shouldn’t have meant you couldn’t rethink your choices. Thinking about it now, I could’ve at least added a reset button to let players edit their choices before completing the whole word, or come up with a different approach.

