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Futsync26
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yeah thas fair hmm ive dowloaded hundred+ packs and most of them are:
- you may use in non-commercial/commercial projects
- You are allowed to modify the asset to suit your needs
- You may not redistribute these assets in any way
- You may not call these assets your own or give them to others online
- You may not use this pack to train generative AI(such as crypto,Blockchain,e.t.c) in any way,shape or form (as in i think it means-"If you need any extra animations make them yourself and don't feed the art to AI to make it for you" and then for openai employees dont use it to train the next gpt )
- (in a lot of packs this isnt required but its nice to do so) Give the author in this case "anokolisa " credit for his asset possibly by linking this page or "anokolisa " in the credits section
- The author of the asset pack isnt liable for anything done with it (like if a racist game gets taken to a lawsuit by some miracle then anokolisa isnt responsible for it
- i guess thats pretty much it unless i missed something
BRO this is so cool i'm currently making a platformer but i might make a remaster of my space game in pixel art and use this for it (og version was vector) hope this assset gets famous btw is it fine for me to use crimson fantasy gui and the other one in my commercial platformer? ty for making such fantastic assets - sorry i cant donate but once my platformer makes the big bucks (I've been working on it for1yr of development time) i will donate generously -maybe $10-$30 depending on how well it does
" Chrono Quest" it is a hollow knight style platformer but differs from it in many ways. It might be worth pointing out that it was made 100% with free assets apart from 1 boss i drew myself, but might i also add it has 16 worlds ~100 mobs including 18 bosses ,24+ upgrades , curated assets + a training arena where you can spawn low level mobs and dummies to practice combat on and also place tiles and blocks. The deep story is this- Long ago a wizard stole the sacred time stone from the temple and proudly decided to call himself the zeitmeister (time master in german) then he paused time and used that to his advantage taking control and using dark magic to become stronger whilst the heroes were frozen or might i say most of them but in answer to the ancient prohpecy, 1 hero was left unpaused and able to move and that hero is YOU and your job is to journey through time past different time eras- prehistoric uses Pixel Art Grass Tileset 32x32 by ma9ici4n and medieval town uses Free - Classic NES Legacy Pack - Village by Anokolisa and there's more where that came from with nature zones like the Oak Woods — Environment Asset 🍂 by brullov world (i got it while it was still free and used it in my game before it became paid) challenging you with their non linearity and combat depth in addition to this all the mobs and bosses are all fragments of the final boss ( the zeitmeister's) soul. I hope you will enjoy this 12 hr ,16 world content rich game i have made and i will give you the link at the end of july when i have finshed coding and releasing the game. I want to also take this oppurtunity to say the main purpose of me developing this game which was a tribute to my teacher after i left him to go to another school level. this game is also meant to be a source of inspiration for other promising developers i made this in 6 months with a budget of £0.00( free assets and i drew 1 boss in Piskel (doesn't help )) I wanted to prove that anything is possible if you put your soul and heart into it and have determiniation. Prior to coding this game i had been a dev for 11 months in 2023-24 then quit game dev until january 2026 when i started making this game and have finally neared the end of this development journey. i hope this inspires other aspiring devs and if you can feature this on your channel i would be happy beyond belief- Obviously for a free assets version of a game on AXIOM VERGE scale i'm expecting it to make a lot of money - i could easily put it on steam but i don't have the $100, time to sort taxes and tarrifs you need to sort or the patience to watch while steam take 30% away lol.Mind you this project isn't for the money, i want it to make £10,000( $13,400) on itch.io but only because I'm donating 20% of it to charities and familes in need and also giving free copies of the game and 1 laptop (which i'll buy with game revenue) to a children's hospital.that's around £2350 or $3,150 to charity. Thank you for listening and i hope we can discuss this partnership in the near future !!!
Hello TTomatoS , i am nearly finshed making my indie game " Chrono Quest" it is a hollow knight style platformer but differs from it in many ways. It might be worth pointing out that it was made 100% with free assets apart from 1 boss i drew myself, but might i also add it has 16 worlds ~100 mobs including 18 bosses ,30+ upgrades , curated assets + a training arena where you can spawn low level mobs and dummies to practice combat on and also place tiles and blocks. The deep story is this- Long ago a wizard stole the sacred time stone from the temple and proudly decided to call himself the zeitmeister (time master in german) then he paused time and used that to his advantage taking control and using dark magic to become stronger whilst the heroes were frozen or might i say most of them but in answer to the ancient prohpecy, 1 hero was left unpaused and able that hero is YOU and your job is to journey through time past different eras prehistoric uses Pixel Art Grass Tileset 32x32 by ma9ici4n and medieval town uses Free - Classic NES Legacy Pack - Village by Anokolisa and there's more where that came from with nature zones like the Oak Woods — Environment Asset 🍂 by brullov world (i got it while it was still free and used it in my game before it became paid) challenging you with theirr non linearity and combat depth in addition to this all the mobs and bosses are all fragments of the final boss ( the zeitmeister's) soul. I hope you will enjoy this 12 hr ,16 world content rich game i have made and i will give you the link at the end of july when i have finshed coding and releasing the game. I want to also take this oppurtunity to say the main purpose of me developing this game which was a tribute to my teacher after i left him to go to another school level. this game is also meant to be a source of inspiration for other promising developers i made this in 6 months with a budget of £0.00 free assets and i drew 1 boss in Piskel (doesn't help ) I wanted to prove that anything is possible if you put your soul and heart into it and have determiniation. Prior to coding this game i had been a dev for 7 motnhs in 2024 the quit until january 2026 when i started making this game and have finally neared the end of this development journey i hope this inspires other aspiring devs! hope ti