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fyi.radz

8
Posts
A member registered Dec 29, 2025

Recent community posts

(2 edits)

hi again!

i completed the current version (0.7.1), so here's my current thoughts, feedbacks, suggestions, proposal about this game. apologies if its too long since there's a lot going into my mind after all.


Proposal

biggest topic that i want to bring into this post, which including;

Waizatsuhi Loyalty System Rework

reason

- pretty underwhelming system since players only cares about sex scenes

- grind is into the longer side especially involving multiple demons (never encourage players to grind in RPGs especially in fan-made games)

- unrewarding after maxing out bond, demons felt disposable instead of deeper attachment towards them

- encourages players to keep their favourite demon/ess in the party as the game goes the opposite route of the usual "demons aren't your friend" trope

Idea

- reduces max rank from 10 to 6 (6 for sex yeah)

- add the following rewards on every rank up;

Rank 1 - Unlocks Sexy Conversation skill (includes dedicated skill slot)

Rank 2 - Unlocks Love status effect (basically Smirk, player-only effect)

Rank 3 - Unlocks Waizatsuhi skill (sex scenes starts here)

Rank 4 - Unlocks Demon Co-Op Attack (proc chance scales with Lu)

Rank 5 - Demon Whisper for all learned skills

Rank 6 - Gain Demon Source/Essence, random item(s)/gears, increased stats when fused regardless of the direction

- rank ups slower, faster when; in party, using Conversation skills, gifts.

- some demon becomes unlockable based on how many demon reached max rank.

Gun, Dexterity, Stats Properties

- since im still on hopium that gun will make into the game, i hope that Dx also will be featured as new stat, making it a 6-way stat game, so here's what stat properties should be;

(please also add stats tooltip!)

Strength (St)

- Major: Phys DMG, Demon Coop Power

- Minor: Max HP, Crit DMG

Dexterity (Dx)

- Major: Gun DMG, Ranged Atk DMG, Melee Atk DMG, Demon Coop Rate

- Minor: Gun Acc, Ailment Acc

Magic (Ma)

- Major: Magic DMG, Max MP, Heal Amp

- Minor: Magic Resist, D.Coop Power

Vitality (Vi)

- Major: Max HP, Armor, Magic Resist

- Minor: Ailment Resist

Agility (Ag)

- Major: Acc, Eva, Max Hits, Ailment Rate, First Turn, Escape Rate

- Minor: Phys Acc, Crit Rate, Demon Coop Rate

Luck (Lu)

- Major: Crit Rate/Eva, Instakill Rate/Eva, Ailment Res, Item Drop Rate, Love Rate

- Minor: Magic Acc, Nego Success Rate

Skill Evolution/Mutation/?

- prolly not suprising since it might be in the game in the future, but with some changes;

Idea

- instead of randomly mutating a skill into random tier upon level up, now the skill will rank up properly in order to not break the balance.

- may happens mid-battle (courtesy of SaGa series' Glimmer)


Opening Sequence

- ya'know when I think about the opening, it does feel weird getting lorebombed by a pixie, instead of getting typical cutscene about the driving force that makes you want to take the journey, a strange one that is...

- here's my idea on how it might give player a clear story: starts with the conception, world ruined cutscene, then a mystery voice talks our vaguely then woke us up, the COMP repeatedly shocks you, then we talking to our COMPanion, then the game starts. 5 steps later we find a pixie, recruit her then walk into cathedral of shadow. after exit, floor 8B should no longer be a safe zone, we walk until a first encounter (slime is mandatory).


Thoughts and Feedback

- since we added female npcs like sophia, lady fountain, I wish we could get our own burroughs as our COMPanion, and as quest manager.

- i've been meaning to ask: are we going up or down? because logically 8B means we are underground, so going up is what make sense. example is when interacting with 8B ladder, it says "go down" when going to 7B (which i should go up), i am very confused rn.

- the game have been peaceful, too peaceful perhaps... oh yea where's the MOON PHASE? the series most prominent feature?

- while i like jackie as shop merchant, i think i missed gustav hmmm... maybe you can adapt cadaver's hollow as mystery shop that sells rare items, and collecting mimans is a perfect fit for a dungeon crawler game...

- in need of narrative roadblock in the dungeon for main story, like i can finish all of current content without progressing the main story. (i was curious if i can beat all boss without finishing pixie bond, and it worked sorry)

- the game will be better with innate passive skill like from VV, have you consider on adding it next update?

- if the game is going to have fiend sidequests, please follow these sequences; david > matador > crusader > hell biker/daisoujou/both (L/C/N) > four horsemen (white > red > black > pale) > trumpeter > mother harlot > demi-fiend


QoL

- tooltip is nice, but the buff/debuff icons is confusing and maybe you should just use generic icons (sword, shield, boots) for ATK, DEF, AGI respectively instead of S/V/A.

- demon profile UI need major overhaul (yeah i know its temporary) since it does need to display a lot of info (skill potentials, ailment resistance, etc.)

- also profile should have their little background lore, spawn location (and preferred gift for my earlier)

- i hope we can just scroll demon stock left and right without pressing the button above, its a hassle to navigate without mouse (might also annoying on mobile)

- manual skill sorting pls, i wanna satisfy my OCD and also on demon whisper, please add an option to overwrite learned skills.

- i might been too harsh about the pixelated sex scenes feedback, but i hope you to consider adding an option to turn those scenes into 16-bit pixel filter.

- on skill description, pls show skill base power, % chance. knowing their value helps alot.

- since we're using V's turn order system, protag should be able to change his turn order too

- would be more helpful if we can see enemies' skills on analyze


Bug Report

- at daemon lvl up when he learns agi (lvl6), i got whisper when he has 1 more skill to learn (tarukaja), but the skill doesn't exist in profile.

- this bug is from previous version, where if your demon is revived and summoned to not their previous party slot, the unit card info (idk what to call) will appears out of the slot. this visual bug persist even out of battle and affects "change" screen where "delete" button does not appear until you enter save room.

- on demon whisper, if player use default name, it would be display as "PLAYER=NAME" instead of "Renn"

- naamah 2nd scene has error name


Balance and Game Design

- protag and pixie should start at lvl1 instead, missing out 9 potential skill points for natural EXP progression.

- preferred protag initial stat is 3-3-3-3-5-3, with 35 HP and 20 MP.

- early game DMG feels need to tone down, 1 digit DMG in the first 5 lvls on normal attacks.

- since this update conceals demon's resistance, why dont just adapt the unknown sprite from SJ? would have more guessing element (i remember enjoying it while playing redux)

- default null light/dark on bosses should be removed unless they're innately does on base resistance, also instakill should be 0% chance on boss

- im surprised to see that ailment skills are very effective in this game so (dont nerf them pls), really need it to work against bosses like how VV does if it doesnt yet. also, ailment should lasts until cured instead of innately having chance of recover unless they have certain auto skill learned.

- need more status ailment (rage, fear, stun, sick, etc) and add physical ailment (recurs outside of battle)

- hope you may consider adding Technicals from persona 5.

- demon conversation is the same as previous version which is too easy for most of the time, but i would lie if i dont wanna deal with SMT bs so, giving demons personality trait might solve this problem, where it gives an idea for players how to answer their questions.

- idk why i put this in this section but, yeah i think COMP need limitations in the early game like starting 4 skill slots, 6 demon slots, and item caps so that we can have gustav upgrade our COMP over time with apps.

- i wish enemies have finite MP like in older titles

- beating a boss should not progress Waizatsuhi loyalty meter at all.

- melee weapon for protag needs more than just stats, it should change its attack properties like how SJ did (should also applies to demon's normal attacks and gun if added)

- while fusion update is really good, yeah im not sugarcoating we need more demons ngl, the lack of demons in the compendium still blueballing the process especially in the first 15 lvls.

- also, are demon base stats and lvl finalised or you might adjust them in the future? im currently developing my own demon compendium which is super WIP which using SJR as the main blueprint since its the easiest to balance around with demons stats.

so if you're interested, allow me to help by sending a DM on twitter and share my spreadsheet...

hey, thanks for the response!

i actually have more inside me after sending this, but imma save it for the future, knowing the game is in good hands

again, looking forward for the development.

(3 edits)

i've completed the current version (0.6.0), so here's my thoughts and feedback on it;

- gameplay absolutely nailed the feeling of typical SMT games (especially getting hama'ed/mudo'ed randomly). also i love vengeance battle system so keep it coming

- translation need a bit more work, like the naamah side quest i cant tell what to do since when clicking on the locked door,it says "the door is closed" instead of "the door is locked", until i randomly clicked on the floor then i realised i need to find a key, but it's kinda mb

- idk how to feel about waizatsuhi skills but currently i find that dormarth's is the best to have against bosses

- dungeon layouts mostly long corridors to force random encounters, and also annoying to backtrack. can we have more shortcut doors? (you need to review sector eridanus on how to make a good dungeon layout)

- side quests window could be improved (i know it's early development) but having a quest popped outta nowhere isnt cool

- economy is bad currently, everything is expensive while macca gain per battle is very low

- demon fusion is outright impossible to utilise since you basically get all demons from negotiation, so fusion-only demons (and accidents) is needed

- lady fountain is basically for waizatsuhi replenishment since save rooms already reset party status (more scenes for her pls)

- pls buff escape rate or add estoma

- do you ever consider to add gun?

- imo this game needed demon whisper and skill potential, waiting for loyalty 10lv is kinda tedious (i really thought protag couldn't learn magic at first lol) (also hua po not having loyalty yet kinda ruins the balance imo)

- would be cool to have blacksmith to buy gears and weapons or quests for it

- i think having a floor guardian mini-boss would be fun at some ladder (use the named female demons for this if you considering it)

- speaking of boss, can you please move the save room near to bosses' door? there's a reason why games commonly does that

- pls add stats indicator, i don't really know which stats affect what since it's different in every game


now for the sexy part (which is the point of the game lol)

- imo, PIXELATED sex scenes is better for the game. idk but having the art style change kinda a turn off tbh. also, sex scenes needs interactivity

- you kinda have to explain how pixie size can change every scene

- in-battle dialogue from IV/A for sexy scenes are brilliant, keep it coming

- idk if some scenes are locked behind choices (like nekomata and leannan sidhe) but i do feel its evil so pls dont do that

- would be cool if demon evolution added for certain race, like divine angel evolves into higher rank but retains her memory if you didn't fuse her, and she becomes more kinky every evolution hehe~ (divine race becomes all female)

overall, im content with the game so im looking forward for the game's development.


lastly before i go, imma put some suggestions on what demons you could add in the first arc;

male demons;

- onmoraki

- agathion

- mokoi

- sudama

- kodama

- koropokkuru

female demons

- slime (oc)

- goblin (oc)

- alp

- silky

- archangel (oc)

- harpy (oc because i hate kaneko's design)

- okiku-mushi

- moh shuwuu

im playing on 1.8c and can confirm, the issue still occurs

dunno if this already reported but on pen and paper minigame, when encountering tasha slutslayer, the minigame UI will always wildly flickering.

thanks for replying dr mura, but i have a bit more questions that i forgot to include in the main post, so please bear it with me;

1. what's your honest thought about if kal ever adding brothel at the neon street? i think it would helps with the world being more "believable" instead of it just serves as a passageway to the sex shop

2. will cerise ever get more content, or more "functions" at the secret lab?

3. how's the progress with the .B patch?

4. okay im satisfied with your answer regarding haniya. i swear this is going to be last about her, so can we get to see the couple more randomly in different locations instead of just the current 2?

5. does anna charlotte monday pool event have scenes planned? and does anna have scene on public pool planned?

6. robert does mentioned about her mother's description, which everyone would figured out to be dr frost, will he confront her about her actions? (i think this should optional to answer)

7. lastly, can we get a clue about the last locked map location? or is it still not ready?

(1 edit)

hey so the game is fun, so here's some of my thoughts about the game (hopefully dr muramasa can answer most of it);

1. would there be more location for anna's booty call?  currently we have 7,  but methinks not enough. 12-15 would be sufficient.
- also about the hospital photoshoot,  you should include nurse nina because it is weird that her sprite is next to anna but she doesnt exist.

2.  please fix the starmaker app gallery, alot of pictures still doesnt register for some reason.

3.  i do agree that samantha is a complete character, but a bit more scene is fine. so can we get her beach sex scene (with or w/o ken)?

4.  i feel like beating the dead horse, but i kinda agree that haniya should get a "solo" scene with MC, but with gabriel watching then boom, he goes anal. pretty sure both of them would agree.  also pls add more random location scene for them to appear.

5.  when are the last 2 perks on the creator tree will be unlocked?

6.  some minor characters need more content, such as sofia (post-mario), zuri, miss zero, nurse nina, and astrid (gas station). nadia just get a scene but already, more for her.

7. whats the point of neon street rework again? i feel like there should be a brothel where you can choose atleast 3 girls to fuck + roxy, and we should get roxy vagina sex scene

8.  do you plan to add new location such as police station? i feel like that can be expansion to sofia.

9.  toni atleast should have a scene at garage (fym she flaunts her ass everyday there and we can do nothing about it?)

10.  MORE FUTA CONTENT, and we should have a futa train scene.

11.  MORE OYAKODON, so cant wait for MC x alice x norah, MC x himari x ms. kimura (pls give her a first name already).

12. pls give us back rent outfit in starcon, and give a scene with claudia here.

13.  idk why but isabella never appear on beach post-quest for me, so can we have a bit more content on her even though she's considered as finished?

14. is lana (the girl in adrian's DM) even a real character? i do think she should make an appearance (is she the steam bonus character?)

hellp may i ask how to trigger dr frost quest? someone said that you automatically meet her after 1st encounter at her office on hospital hallway but i didnt get it until now. is there any requirement to get her quest?