Incredible to see a solo dev do a game like this in merely two days. Congrats!
Gabelin
Creator of
Recent community posts
Hi! I saw your post asking for feedback on the Indie Asylum Discord and I'd love to give some here. I did four playthroughs, got two endings and died twice.
I think what you did with the UI and overall presentation is impressive. Although I have some nitpicks, the interface looks really clean and easy to navigate.
I think the Curse and Courage mechanics need to be explained a bit more in depth. I didn't really understand what kind of actions could make Curse or Courage increase or decrease, so I couldn't make decisions based on those stats because they felt arbitrary.
I'm not sure having skill checks adds much to the experience, since we have no way (that I'm aware of) to influence them. It just feels like the game can randomly decide whether you live or die and it rewards players for just trying over and over again until they succeed, not for making smart choices.
Some of the English narration and dialogue also need to be proofread and polished. Some sentences felt incomplete and there are lots of sentences ending with two periods, for example.
With that said, I think you have a very solid foundation on your hands with that UI, and many people (myself included) will forgive a lot of grammatical errors if the story is good enough.
Good luck, from one narrative dev to another!




