Thats great to hear! I will absolutely be adding more stages post jam! Watch this space!!
Galhiois
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Thank you for playing and commenting, the resolution issues you had have been commented a couple times too. This is an element i am still struggle to wrap my head around it seems, i should perform better if you put it into full screen mode i think!
I appreciate your feedback! I am glad the overall experience was still positive!
Thank you so much for the feedback! Yes, designing the puzzles was actually a lot more challenging than i first anticipated and I think a few have felt the turn restriction was a bit of a swing a miss - I think if I had managed to design the puzzles a little better it might have felt better. I am glad you enjoyed the game though!!
Thank you for playing and commenting!
I really wanted to make more levels, I only managed to bust out the full sized 8x8 board for the final 2 stages!! It was definitely a lot more challenging to design the puzzles than I anticipated, but more to come post jam!
I think it would suite the mobile apps pretty well too, I am not certain how to release on mobile at this point - but maybe this is the project to experiment with!
Glad you enjoyed it!!
Thank you so much for playing and sharing your feedback! I appreciate it!
I will not attempt to claim any sort of originality in the concept, I am certain it has been done before. I didnt specifically look up puzzle ideas for this jam, but I have most definitely played and been subconsciously inspired by similar ones! I am glad you enjoyed it!!
Thank you so much for your feedback! A few have felt the linking to the theme a little weak, and I appreciate the critique! Something I can look to improve on going forwards.
I believe the resolution is currently trying to render out at 1080p, I am still struggling with this aspect in general in all my projects and this was the best compromise I could make in time. If you put it into full screen mode it should fit a lot better, I hope it was still enjoyable!!
Thank you for playing and commenting! I appreciate your feedback on the turn limit. Creating the individual puzzles was definitely a lot more challenging than I anticipated and I fear I could have done a much better job to embed the turn limit element in there. Food for thought and something to improve on! Glad you enjoyed the game!!
Thank you for playing! And I believe you added it to a favourites collection?! I am very honoured!!
The clipping issue you experienced i think would go away if you full screen, I am battling with understanding how to manage resolutions properly still, and this was the best compromise I could reach - i am thankful it didnt take away from your enjoyment too much though!!
Thank you for playing and leaving feedback! I am sorry you landed on a rage game first, of all the other submissions!
Coyote time is a common request, and something I did try to implement but struggled to find a time delay which didnt immediately make the level trivial to complete. It is something I am considering spending more time on once the judging period is over.
I hope overall it wasnt too rage-inducing!!
This is a really clever idea for the theme, I think I enjoyed the run speed increase from being small far too much as a lot of the time I missed my jumped by not being able to control the speed!! This is great, really well made!
I did have an issue on my first attempt to play, where the spring at the start seemed to bug out, and after I scaled back up in size to jump on it, I ended up somewhat stuck in the floor? And wasn't able to jump at all from then on. Didn't happen when I restarted and tried again, but thought I'd mention it for you!


