I like the concept of the game, honestly the art is pretty cool for this type of game, and I don't have really bad things to say about it ;D, maybe more juice? more lisibility for the shape?
game_dev_lvl_up
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your feedback is very usefull! for the dahs direction, i wanted something different, so i did this, but sure, i will try to change the dash orientation for the character's direction.
for the hits of the boss, it's a colision bug, I didn't know about it, so of course it will be fix.
for the sounds effect and music part, did you downloaded the game? because sometime, the music don't play on the web, but yes i need to add so much sound effect, but i thought it was enough for a beta test, mainly focused on the gameplay.
I'm thinking about adding a one or two second immunity period after being hit by a projectile, to avoid getting hit four times in a row.
for the player attack, it's a good point, i will make it larger.
the platforms idea is actually good, i will try it!
variable height is actually usefull for the third boss, i think?
anyway thanks for the feedback again, you re amazing!
Wow, I wasn't expecting that much, you're amazing! For the dash, the direction of the player's movement follows the mouse, but it may not be as intuitive as I thought.
for the game window, i will make it scaled, but i didn't knnow how to do it for a beta, and i think it's not that bad for a beta? but i will fix it for the main game
for the jumping part, i am not sure of what you mean, like do you mean platforms at very different height? like lets say one at 1 meter, and another at 4 meters? so it would be more like platforms in hollow knight, like, the world, would be less flat?
also for the projectile of the boss, your idea is really really really great, I think i will add the knockback and the immunity for 1 or 2 secs, just the time for the player to move, and i think about adding a flash effect to the projectil, like before the launch, the projectil would go red, also, thanks for sharing the colision bug, it help a lot!
I was thinking about adding an attack up for the player, but didn't exactly know how to implement it to be nice for the player, as the dash direction is also the mouse, i should have did like hollow knight, when you can attack up by pressing up arrow. I will add it in the future.
thanks again for your feedback, it help me a lot!!
hey! i wanted to say a big THANK YOU for this! this is really awesome, thank you again, it's the first time someone make a video about my game, but to answer to your qustion YES it's a really old version, and i will publish a new one soon, again don't worry, the controller was a lil goofy, but thanks for playing!
Hey, thanks for the feedback! Can you tell me more about what you didnt understand and how many time you played? Also if the dash doesnt work, its probably that you re playing on your phone, and the mobile version is experimental, and on pc the dash follow the cursor of the mouse, if you could tell me exactly how far you gone in the game and what you didnt understand, i will be happy to fix it!! Thanks again for the feedback!









