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GameMaker Rob

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A member registered Mar 06, 2018 · View creator page →

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If you CAN prototype a mechanic, then it might save you hundreds of hours.

For example, sometimes I know exactly what kind of game I'm making as it's something I've thought about for years. Other times, I do not and so I have to feel my way through it.

My main example is a 2D side-on sci-fi game where you manage a ship(s), crew, land on stations and planets etc. I started with "ship design", specifically how the player designs their own ship, where I'm figuring out how I want power-supply and ship-management to work. 

I really, really love to be able to build/modify my ships in games. It's one of my favourite things to do in that genre, but I want to explore the different ways that I can do that when I'm making my own game. I need to prototype different ideas before I know what I want.

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I think Game Dev has always had some kind of gatekeeping going on. Even in the GameMaker forums we have particular people who are known for NOT pulling their punches when speaking to new devs, although it's usually always specifically regarding programming questions haha.

The reality is, that wherever you go, you're going to mingle with a variety of people and the ones that might appear hostile to you might be that way for a wide variety of reasons (and they might not even think they're being hostile sometimes).

Just ignore it if possible - there are plenty of new and old devs who are welcoming.

It's going to get to the point where artists/musicians (and even coders?) will need to start recording their process from scratch, and uploading it with each asset.

Thanks! It might be a good idea to do a tutorial yeah. It helps me get freelance work which is a good thing.

I never really thought of doing a beat em up until i saw the asset pack and it was pretty complete so it looked like a nice side project to do. 

Great work! I'm glad you released a game (not many do, or so I'm told)

Do you do all the art and coding yourself?

Hey Kiri, I accepted your friend request and I look forward to hearing from you :)

Hey! Thank you for your kind words! Have you made anything cool?

Hello,
I've recently been adding my projects to Itch and I really need help with:

  • Making the pages look professional and eye-catching
  • Outlining the main features of each project, the skills I used to create each one, and my duties/responsibilities etc
  • Advice on layout etc (with mock ups)
  • I'd really like to have a "Brand" theme/template that I can use throughout my projects, that I can re-use for future projects etc, whilst keeping some uniqueness on a per-project basis

You can reach me on :
Email : gamemakerrob@gmail.com

Discord : gamemakerrob / https://discordapp.com/users/392824714256449546

Is the object in the room?

6 months late maybe but I recommend speeding up the walk animation for the Liona in the trailer :) It looks like she's treading way too much ground for the animation as it is currently.

I love most of the artwork but when I see the ships/crew, it's like another person drew it who wasn't as good.

The game looks cool though!

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Thanks for these! I wondered if you might be able to update the characters so that the default facing is right?
That's what GameMaker expects as a default, and would be a lot easier to work with =D
I bought a collection from you a while ago, and am making a colony sim, along the lines of Dwarf Fortress but side-view, haha.

There's no reason why it shouldn't. 
Please let me know if you encounter any bugs etc :)

Great stuff! Is there a guide on which frames are for which state?

np mate - keep at it!

looks like you need an underscore (eg the function is draw_sprite instead of drawsprite)

That's great - I'm excited to see what you've made!

Sure thing

I seem to be getting an FPS of about 5 using the application. Im running it as administrator in Windows 11.

ahh but does it contain an actual drago slime, as pictured?

Who falls under `marginalized`? Does it include dragon slimes?

It looks like exporting from Windows > Mac is not possible unfortunately.

Ill check it out today and see if that's the problem.

Hey, thanks for your interes!

As far as I know it should work on mac, yes, although I haven't been able to test it. 

ok, great job :)

Seems like the battle controls are different than the walking controls (mouse to choose an action during battle)

Ok np ill take the asset down for now

What bug is causing it to be unusable? So far I thought we were talking about a feature request.