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GameMonkey31

7
Posts
A member registered 42 days ago

Creator of

Recent community posts

Yes I agree. I now realized my game is stuck in developer mode and skips the first 4 levels, that kind of introduce you into the game. I’m pretty sure I changed it before exporting, but maybe I forgot to save the changes and it just got ignored :(

While playing I realized I wish there was more of a level system there, where you kind of fight through the up until the next day. Then I really wanted a small tower defense style addition to ward off ghosts or maybe slow them down or maybe a companion that brings some of the logs close and maybe different ghost types to require different mechanics to take them down.
With all this said, I never thought the game be boring or not enough, I just wanted more of it and I really enjoyed the idea of fighting off ghosts from my bonfire

While playing I realized I wish there was more of a level system there, where you kind of fight through the up until the next day. Then I really wanted a small tower defense style addition to ward off ghosts or maybe slow them down or maybe a companion that brings some of the logs close and maybe different ghost types to require different mechanics to take them down.
With all this said, I never thought the game be boring or not enough, I just wanted more of it and I really enjoyed the idea of fighting off ghosts from my bonfire

Spectacular

I really like the sound design, although I think the jump sound is a little bit too agressive, given the calm background music and ticking noise. The movement could be tweeked to be more responsive, as in higher horizontal speed and gravity, with a dash mechanic to kind of allow for more aggresive moves to catch the stars

Anyone else had an issue with the code? Using a standard numpad results in going back to step 10 or was that not the solution?