By the way you are kinda wrong about rotating in XZ plane does not rotate in any significant way. But it is very important 4D transformation called "twirl"(You know it's special when it has a name). It has been proven in 4D you cannot tell your left from your right as well as ana and kata so these terms wouldn't make sense for people living in the 4 dimensional space. It's because of "twirl" that we can prove(this is pretty big thing!) that we cannot differentiate left/right/ana/kata at all in 4D and it doesn't tilt your camera upside down. I just imagine a real 4D being just point at the direction with their finger, though there can be a system around that to talk about relative directions like marking their limbs or their body, they can always use absolute directions instead. Although if you imagine a 4D being looking at a screen if they want to twirl they can just spin their chair or rotate the screen either way achieving twirl rotation but for us 3D beings not able to twirl seems like we're lacking something. a computer mouse in 4D wouldn't have enough degree of freedom for twirl anyways unless you also count scrolling wheel 3D surface + 1D scrolling = 4D rotations including twirl
Garfield2150
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It is the kind of game that you need to play with the developer, or having friends(that actually understand higher spatial dimensions). Not really a game. It is just a 4D VRChat without the mirror room or players, or mcdonalds, or furries,wait you already added furries? :3 yippee! This is the best game ever! Still no VR mode, let's make this a "true 4D VRchat at home" LOL