Okay that was amazing. I love games that are barely games and this was a perfect example of that feeling almost mocking me that I thought it promised more. Really good sound ambience and visuals as well. I think the game is perfect like it is.

Geeni
Creator of
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Extremely nice art style and tight and satisfying controls. Enjoyed the whole game from start to finish. There were few annoying blind jumps/instant kills when changing screen and if you felt down it was a little annoying how that basically meant you would need to find the monster to respawn but as the game was generous with save points this wasn't a huge issue and didn't affect my enjoyment of the game! Very nice entry.
Originally the idea came from super meat boy speedrun where if you alt tabbed out of the game, game would not check for collisions and you could zip through obstacles. And sad that you got stuck, you were so close of beating the game (last room is literally next to the energy box room). Thanks for trying the game!!
Level design was little too chaotic and mazelike especially when there was no landmarks to orientate yourself. It was hard to keep track of where you had visited. Also exploring felt little useless when there were many not so obvious dead ends which didn't get you closer to the goal. Really cool style and usage of music tho!
























