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GegX

16
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51
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A member registered Dec 07, 2020 · View creator page →

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Walk and Attack 4 directions.  Some 8 directions. For some  special chars also a special attack and Idle.

I will add "die" and get hit as soon as possible. 

Perfect. I will Work in this package this week 😊

Yes you are right. Sry. Will fix this.

Currently ongoing. This will be a second package. 

What is most important?

Thank you 🙂

Thank you 🙂

Good point, and you were right to ask: in v1.0 the contact point was not consistent. I measured it: the foot line sat anywhere between 72 % and 85 % of the frame height depending on character and direction.


Fixed today in v1.1 (free re-download): every frame of every character is now 192 x 192, the feet stand on row 165 (0.86 of the frame height) and the character is horizontally centred, in all 768 frames. One pivot, set once. The few pixels of bob inside a cycle are the step itself, not cropping. It is now stated on the page and in the README. Thanks for pushing on this.

Fixed, and thank you - that was a real bug, not you. Clicking away from the window started a second animation loop on every fallback tick, so a minute away left around 1800 of them running at once and the tab locked up. There is exactly one now, and the warning no longer claims you picked up your phone. Reload to get the new build.


Also, genuinely: over a thousand posts of feedback on other people's games is a lot of unpaid work, and it shows. Your report named the exact trigger, which is why it could be fixed the same hour. Thanks for doing that.

Both fixed, thanks a lot for the clear report! The 4 starter boosters now always add up to a valid deck (20 cards, 6 tiles, 1 hero), and "reset everything" no longer breaks the booster button. Reload the page to get the new build.

Thank you for playing. I will have a look. 🙂

Translate.

Beautifully crafted; I hope you release an attack animation sequence—I will definitely buy it.


->

Thank you 🙂

Thanks for flagging this — I looked into it, and it's a false positive.

The tool is built with PyInstaller in one-file mode. That kind of build unpacks itself into a temp folder at runtime, which is the same pattern some droppers use, so heuristic scanners get twitchy about it. Only 5 of 70+ engines flag it, and none of them name an actual malware family — Microsoft's "Wacatac" is a well-known catch-all label, SecureAge and SentinelOne just report generic ML verdicts, and the rest are generic too. BitDefender, Kaspersky, Avast, AVG, Avira, ClamAV and everyone else come back clean.

I'm rebuilding it as a folder-based release with proper version metadata, which should clear most of this up, and I've submitted it to Microsoft for false-positive review. I'll post the new SHA256 here when the update goes live so anyone can verify it.

Thanks again for taking the time to check and report it — genuinely appreciated.

Oh thank you. I will have a look why this happens. Will make an Update soon. 

Hyped is the right word - about 900 updates in and it still feels like the start of it. What is next is the town layer: streets, city walls and gates, and villages that feel lived in rather than just placed. Slower to build than a new monster, but it is the part that makes a world feel like somewhere. If you run into anything broken, drop it here. A bug someone actually hit is worth more than a week of me testing alone.
Thank you - that means a lot this early on. More is coming: the next batch is aimed at the town side of the world, proper streets and walls and a bit more life in the villages. And thanks for the follow. If you play it and something feels off, say so right here - a note from someone actually playing beats anything I can catch on my own.
Sure - it is ChosenOne, on this same profile: gegx.itch.io/chosen-one

Free APK download, screenshots on the page. Every creature in this pack comes out of that game; the pack is the creature set exported and documented, not drawn separately for sale.

Thanks for asking - I will put a link to the game on the pack pages so nobody has to ask twice.