Intro
I have been playing GSGs since EU3, but I have always felt unsatisfied with them, something that no mod can fix. With titles, I felt like the developers moved even further from what I wanted. Therefore, I developed a dream of my own gsg. In truth, I will never be able to match the big boys in graphics or complexity, but I don't think I need to; I believe there are unexplored avenues of fun that are unexplored.
Over the last few years, I have been prototyping with various ideas, and I think I'm ready to begin proper work. To motivate myself, I'd like to document my journey with these posts, even if nobody reads them.
Concept
The loose concept of LINEAGE is that you play as a series of rulers and manage their country's politics, diplomacy, economy, and military. However, unlike in most games, you are not attached to a country; rather, every time your ruler dies, you have to pick a new country to play, as which countries are available will be based on their power and points you have earned from missions
Setting
The setting is a fantasy continent with about 400 territories and medieval-esque technology.


This setting has no magic or fantasy races. I chose a secondary world because I love worldbuilding.
Pillars of design
To get a sense of what I'm going for, I will present core pillars of the design.
1. Scouring of the Merit
2. Tools of Dreams
States should be a means to an end, meaning your missions aren't for the interest of the state, but the personal interest of its ruler.
3. Ever-Changing World
Demographics and resource changes, things like forests being cut down.
4. House of Cards
Countries are built on governors staying loyal, and if they don't, the state will collapse into anarchy.
5. Balance of Power
When a country falls, the world should react to it. Deposed kings should build a government in exile, and other countries should try to restore them.
