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Gerynattos

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A member registered Feb 19, 2024

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So, what I'm looking for is anyone who is passionate about grand strategy games like Crusader Kings or Europe Universalis and wishes to contribute to creating something fun. These contributions can be anything, from ideas to assets to playtesting.

About me, I'm a CS graduate, so I can handle the bulk of the project.

Scale

The goal of this project is to develop a grand strategy game, which is defined as fulfilling the following criteria:

  • map-focused gameplay
  • real time with pause
  • covering a long time
  • exploration of economic and military

In this particular project, the intention is to use an original setting and develop it on Unity (though Godot is also possible). 

To keep the project in a realistic scope, it should aim for a minimalistic visual direction.

Roadmap

The first goal would be to create a prototype that displays potential fun gameplay that can be demonstrated in some game jam. Of course, the challenge to actually find something fun is itself challenging.

If the prototype gains any interest, the project can be continued and expanded into a proper game. After this, if the team considers the output to be worth it, the game could be put up for sale, and its potential revenues split with the team. 


That does sound interesting. I'm pretty autistic, worldbuilders, so I dunno if you need help in that regard.

You mentioned dark fantasy. So, like what kinda themes do you explore in the world?

Can you give an example of what the game world is like?

This was a fun little game! I could see this being expanded on with different levels with levels, skins, music, etc.

You can lose after reaching 200 population, I reached 500, but I still ran out of coins.

Well, you need coins to continue drawing cards. You get coins almost exclusively from fields (hops/wheat).

To get a field, you need to play a wooden house, which gives you a chance of gaining a field or lumberyard. Only way to get a wooden house is by building lumberyard, which gives a chance of gaining a wooden house or pier. You can only build a lumberyard if you have trees, and you can only get trees, which you get from island card. The only way to get island cards is by playing piers, however, only some island cards have trees.

Therefore, the optimal order would be house -> lumberyard -> pior, because fields and island cards don't grant new cards, it doesn't matter when they are played.

Don't listen to the other guy, this is a deck-builder, the order absolutely matters.

I can see potential with this.