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Gesla

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A member registered Feb 09, 2021 · View creator page →

Creator of

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Thanks! Well, from my past jam experience, some people said they were confused by what they were supposed to do. Since, in the end, people play games to have a good time, and our personal time is limited, I prefer allowing people to skip this game as soon as possible if it's not what they will enjoy. But yeah, I understand it kind of 'spoiled' the whole thing

Thank you very much! I agree totally with you. Since playing BioShock, I’ve realized that no other medium is better than video games for questioning our choices. I couldn't stop making art if I wanted to! The only thing that could stop me is the soul-draining job I might have to take after graduation! Meanwhile, I will continue from my bedroom in my mom's house haha

Thanks! Slowness isn't always appreciated in video games, but speed wouldn't make much sense here

Haha, that's a compliment! I didn't think about resizing the window; my bad. If I don't forget, I will correct that

Thanks! The character's facial expressions felt a bit rushed for me so I'm glad they work! The sky scene is important for me too. It's the first scene I've made after coding player movement because it summarizes everything this game is about.

Thank you very much! Yeah, I thought contemplating the sky behind bars summarized the whole game.

I spent so much time on that walk animation, I redid it several times because all the templates had chibi proportions or walked like a proud cowboy, which didn't make much sense in a tiny cell. In last year's jam, the player was a ghost for that reason haha

The player can ignore the npcs, it's on purpose. If the player meets no one, he has the "despair" ending. But yeah, the timing is probably a bit tight to reach them.

Thanks!

Merciiii !

Thank you very much! The music is a happy coincidence  haha

Thanks! Yeah, I wanted to develop the letter-writing mechanics more but working on dialogue was my priority. In the end, it's still coherent that these choices have little impact because it's just a man in a cell about to die. 

Thanks! Actually the idea came from the GMTK page. "It could be a countdown to zero. Numbers going down. Time going backwards. A depressed person with a historical title of nobility". I wondered what could make a Count sad and the French Revolution is one of the answers. 

Thank you very much! 

Thanks! (Nice pun!)
Sorry, I thought people would just reload the page. At the beginning, there were supposed to be more npc and activities to do in the cell with a time mechanic (a bit like the longing) but I had to scale down for the jam

Thanks! I'm surprised that people are calling this game fun haha
 I haven't read it but yeah, I know that book. If I remember correctly, we don't know why Le dernier jour d'un condamné's protagonist is condemned. Even though it's not explicit, since the game is set during the French Revolution,  my protagonist is executed for basically being born and living the life of a nobleman instead of a crime in particular, like a murder. So for me, it's less about the death penalty and more about what we do with people accomplice of an exploitative system. 

Thank you! 
Yeah, maybe I was too cautious with trigger warnings, but I wasn't in the most optimistic mood when making it (there is a wildfire close to my house, I explained on the game description page). Since the game asks you to think about your death, depending on what's going on in your life when you play it, I thought it might not be good for some people. 

Thanks! I'm glad people enjoy it despite it not being a "fun" game

Thank you very much! Since the GMTK rating system allows not being perfect in all categories, I focused on what mattered to me

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Thanks!

Thanks!

Thanks! Everything is better with some chacha music haha

Thanks!

Thank you! And thanks for posting the jacket!

Thank you!

Thank you very much! And thank you for playing along and posting the jacket \o/

Thanks!

Thank you! Actually you can put them on the back when you click on the 🔄 button. Sorry it wasn't clear enough :(

A mystery within the mystery... Glad you could see the solution

Thanks! I would not call him an angel either. At least Neva could remarry and hopefully have a happier marriage haha

Yes, I wanted the game to be mouse-only but yeah arrow keys would have been simpler. Although it's actually the doors that are buggy, so I'm not sure if it would have been a determining improvement

Thank you! Yeah it's something i wish i had time to improve. It's a big buggy and that definitely adds to the confusion, sorry

Thank you very much! I was alone on this project except for the music, sfx, and font

That's so strange; I tried it on different browsers and machines, and it works for me. Maybe this website is blocked where you live?

Is this link working for you? https://pastecode.dev/s/ahqqqk9w

I tried, but depending on the background, it was sometimes even harder to read. But yeah, that's definitely something I would like to improve 

Thank you very much! I'm glad someone found everything. It's hard to estimate the difficulty when I already know the answer and i was afraid it would be too hard

Thank you very much!

Thanks! Yeah i realized a bit late that for a game where text is this important, i should have used a larger resolution so the text could have been smaller and more readable instead of taking up the whole screen

Thank you very much! Could you describe what isn't working? It works fine on my side, even without being connected. Yeah sorry the game is so buggy, i tried my best but i spent way more time on art than i anticipated. Glad you enjoyed it despite that!

Thanks! Yeah, this kind of game is hard to balance 

Thanks! I added the solution in the game description if you're interested ^^

Thank you very much! I added the solution in the game description if you're interested

Thanks! It's not a shader actually, it's normal maps ^^