I have no idea what this game has to do with taxes. I spent 5 minutes climbing up a mountain. Then I died in a hole. Pretty alright.
Hikaru VA
Creator of
Recent community posts
Pretty neat little game! My final score was 1:06, and I must say, even after reading the description, I didn't know how to properly dodge the drones that were attacking me. I had to jump over them and that required some very tricky timing, and they couldn't be destroyed by red projectiles so that was a bit tough. Also, I didn't have much motivation to use any spell other than the red one. But there weren't any bugs in the game and I knew what I had to do, I tried getting the highest score possible before commenting, so that means the game hooked me for at least a little while, good job! Proud of you for making a game jam game :D
Very satisfying game! On my first run I didn't even realize that I had a limited amount of spaces I could destroy, but then I did two more runs and really got the hang of it! The sound design and particle effects and everything is super satisfying. Very relaxing game, great stuff! Also fits the theme perfectly. Good job!
Great game! Reminds me of polybridge :D. The puzzles were really nice and satisfying to solve, my favorite ones were the levels including water, I think if there was a version of your game with only water levels I would for sure buy it! Though, I have to say, some levels had a strange bug where the flag would turn red even though the building barely moved, and vice versa. I think adding a condition, maybe "only if the flag is under a certain angle it can turn red" would be good. Very solid entry!
Excellent concept! Really really creative! You instantly understand what you have to do and then the game expands on it. There is no confusion in what to do and the goal is extremely clear and right in your face (it's literally the whole floor). Hitting the hands of time was extremely satisfying, and the controls felt smooth and responsive. I see you focused on making a high quality, polished product, since the game only takes less than two minutes to complete, but it is very very fun for that short amount of time. Well done! Hope to see more of your entries!
Very cool little colony sim! At first I wanted to eat as much mold and spread as fast as possible, but then I realized the shroomies were a bit too strong, and I remembered that the goal of the game was to make them survive as long as possible, not consume the entire screen as fast as possible, so it's interesting how you have to balance the life and death of these creatures and reach a harmonious state in order to prolong their life as much as possible.
I must also add that it was very satisfying how the shroomies ate away at the mold, and the sound design was very crunchy and crisp as well, added more to the game. Very well done!
P.S. My final score was 7:39.84
Extremely creative game! The way the torches switch if they break your current link with another torch is great, and you utilize this mechanic very well. The fact that you have to wait for some torches to go out because they would reduce your time if you walked past them is also cool. One thing I must say is that somewhere after the section where you must switch between many torches, I didn't know where to go because there were so many paths backwards, and I simply activated a torch which I didn't know would activate and essentially lost half of my progress. I tried again and the same thing happened, so I really don't know how to finish this game unfortunately, but it was very very cool, great puzzles!
The numbers are very creative, fits the theme very well! Unfortunately, I went through every level only to softlock myself at the very end with the big rocket, I got to the number 7 and fell down, but there was no platform to stand on anymore so I couldn't progress, maybe if the entry door could be used to reset the level that would be good. Also, the falling sound was quite annoying after a while, since it was pretty much the only sound that could be heard the entire game. But overall, very smart level design and again, it fits the count down theme extremely well, good job, hope to see you next year!
Awesome game! The amount of cards here is insane! And it was really fun when you could stack certain effects and it was super satisfying when a strategy that I picked paid off! I increased my hand size a bunch, then got cards which increased the probability of legendary cards appearing, and then used the card which let's you fill your hand up with random cards! It was really fun seeing my gamble pay off, and although I only had 65 years to spare, I managed to save humanity.
Your artwork was fine, don't worry! You'll get better at it as you go! And for one person this game was exceptionally well-made and fun.
One thing I would add is a counter for how many passive cards you have, because often times I looked at a card that said "plus X from passives" when I didn't even know how many passives I had, or if some projects were passive or active only for one round etc. Made it a bit more difficult to make a strategy. Also, a bit more feedback when getting resources or time would be appreciated, maybe some particles flying to the circles so I know that it increased instead of the number instantly changing (a little bonus you get with this is the visual feedback of your decision).
Overall, great jam entry!
As for the art and SFX (my part) Thank you for the compliments on the art :D, and don't worry, mouth sound effects are off the table for now, it was just an experiment we wanted to try for this game jam :). Thank you for your critique, it is very valuable. The boat was pretty easy to make, I just drew a boat, made some rooms and then filled in the rest, so thats not the hardest thing about the art don't worry. The animations were probably the hardest. Once again, thank you for your detailed feedback, it means a lot!
Nice artstyle and original premise, but I had no idea how to get spice. Walked around the whole garden and didnt find any, destroyed a bunch of cabbage, still nothing. One of my cucumbers died and nothing. It would have been better is the spice was an item you had to look for in the garden, or maybe just the first piece of spice, and the DR would tell you how to get more spice if you got that one piece.
Good game! Minimalistic art style that is coherent, simple gameplay loop, and good premise. I got to 10:15 before deciding to quit because of the repetitivness. If you added more enemies or maybe a score that ticks up faster the more plants you have, then it would be awesome. Another thing is that the character felt like he was on ice, I would make the movement glide less. Other than that, cool game
really good puzzle game! I got stuck on that one level with the button and the door, where you have to go right and up to the button and then left to the exit, that was insanely difficult, but I managed to beat it and the rest of the levels had a way easier level of difficulty. Good graphics and unique concept, and audio was also good. A couple things I would change is not making the music start over each time you restart the level, because all I heard was the first 5 seconds of the song and I didnt even realize it continued into a melody xd. One more thing I would change is the hitbox of the exit, it happened a lot that I would be finished with the puzzle, but the only reason I had to restart is because my head hit the corner of the exit and didnt fully go in. Solid game!
Pretty good game! It was simple, I knew exactly what to do, and finished the game feeling complete. One small thing I would change is having the ability to dispose of multiple rocks with one flick of the switch, that way when someone spends a lot of time bringing rocks over they can just flip the switch once and be done with it :D


