the minigames are A BLAST. alcoholism and day trading is so relatable
gglor
Creator of
Recent community posts
Tired of playing papers please style games LOL if you have one that's not about judging individuals based on information, please link it below and I'll check it out if it seems interesting to me. Interested to see more creative takes on an admittedly restrictive theme.
Not required but consider checking out/rating my game, it's a furniture building puzzle game
Ah I see the gauge now, its buried within the first collapsible as "filter intake gauge", the font is not super easy to read for the orange subtitle. By signal to noise, I just meant conceptually the information in the records modal is verbose and important info feels buried. I'm not sure which parts are important or if everything is used (stuff that isn't relevant/used is "noise", important info is "signal")
Played through and rated! I appreciated the visuals, terminal based setup, and The Resident references with the character names haha.
Maybe it's a skill issue on my part, but I felt I didn't have enough information to understand the responses (e.g. how do I check the gauge? Is service tunnel same as maintenance tunnel?). In the records text, not sure if all info was pertinent, the signal to noise ratio felt a bit low.
My furniture sim puzzle game, appreciate it! 🙏 /jam/brackeys-16/rate/4944176
I played an earlier version of your game a few days ago and just replayed it. Really great game, love the bunker! Intriguing story made me keep going even though the core strategy becomes repetitive with the card lookup. The new minigames / interactions are cool, but not clear how they enhance the core papers please like game loop?
Interesting game and I loove the character art :) reminds of the webtoon Super Secret. Stoked I won on first game with Rex, but it was close haha
Seems this is riff of Liar's Dice with shapes edges mapping to die dots. But I feel like it breaks down at the end with only 2 players because with so few dice left, whoever happens to roll the higher value can always set the floor to force the opp to bust.
Hi-- here's a "playing very casually" datapoint on how I did on hard after playing through easy once.
2 stars, (score 10), 9/16 correct, x4 fooled u, 3.9 cards seen avg
firstly, kudos on the art and all the glyphs you invented. extremely cute art style and very polished game, well thought/minimal text instructions animations! i appreciated the game measures and incentivizes performance (speed in cards seen + stars).
on difficulty: i think since the connections are not v intuitive, you could give the player a little more buffer before the clues start bc i found it hard to process answers and clues at the same time.
Omg I love the character art/design and overall ambiance of the game :) Dialogue narrative was interesting too!
Small thing I noticed: the esc menu does not let me return to the current game as an option.
Here's my game if you want to try: https://gglor.itch.io/kallaxity

