Ok, we'll make an update today. And a big update in a week or so
GG Studio
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Basically, we have three main things here:
1. We have Bosses - this all goes to DPS. The boss and his horde come, and you have a set amount of time to kill them. If you didn't kill them, you can try later.
2. You can't upgrade all the Wizards (your friends) for one run. You have to choose one of two friends per room.
3. Prestige. Classics of incremental games. You have to restart the game with new features after you earn prestige points.
We're still developing some of this right now. But all of these features will be ready soon. Bosses are coming this week, for example
Hello, fantastic players!
We're thrilled to announce that the demo for Chill Wizard is officially live: https://ggstudiodev.itch.io/chill-wizard/
What is Chill Wizard?
It's a chill incremental game with Tower Defense vibes - think idle skilling meets cocktails, drunk wizards, and zero stress. You're a powerful mage on one epic quest: party hard.
And on Steam, we search for new playtesters: https://store.steampowered.com/app/4976700/Chill_Wizard/
I have recently started developing this game, published an early Build on Itch and published a Steam page. Also, I've prepared a trailer of early gameplay.
So, in Cheat Death, you will:
- Dice roll-off against Death! Roll your way through deadly games.
- Gather helpful cards and use them when the time comes.
- You will encounter trapped souls. You are to choose their fate and reap benefits!
Also, I’m going to be posting a bunch more gameplay clips and development progress on Steam and YouTube
Dev diary. Achievements in 2023
The demo consists of some lore parts and two combats (of course, it isn't the final version). You will be able to hear how the story begins.
Most of the economic mechanics and combat are based on Elyrium. And in the story intro, a player will hear why this mineral is so important.
Furthermore, It will be explained through the prologue how the main faction appeared on Elyrium Bet and what this location hides. The main character of the Prologue will lead the deep expedition and you will be playing for him.

During the expedition, there will be a couple of combats. They will demonstrate the core combat features of Hidden Pass. They are not final, but you are able to see the way of design. We definitely know what we want from combat, but we need some time to improve it after we finish the global part of the game.
But the main concept of combat will stay anyway:
- Battlefield layers. The combat sprawls in 3 separate interactable layers. Every layer contains objects on which characters can move.
- Elyrium Madness. Each used ability brings you closer to death because Elyrium drives you mad. The more this track of Elyrium Madness is filled the higher the damage your abilities cause.
- A player has only 4 active characters during combat, so it is necessary to choose your party carefully.
- Automatons. They are Craftable Combat Units.
All this brings us to a dynamic tactical fight, which is our main focus in combat. We want to give a player a great experience: on the one hand, you should not be bored by long exhausting battles, on the other hand, such battles must be tactically very deep, where a player must think about each move.
Next post we will explain the main global mechanics as, you know, we have 4X Strategy elements in the description.
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We hope you enjoyed this journey with us! If you have more questions or would like to throw a few ideas our way, then join Hidden Pass on Discord, and follow us on Twitter! Don't forget that we also have a kickstarter page and will launch campaign in Q1 2024.
Game title: Hidden Pass

Description:
Hidden Pass is a Tactical Turn-Based RPG with elements of 4X Strategy in which you lead an expedition to the centre of a vast cluster of uncharted isles floating in the sky. The game takes place in a Technomagic world. Explore the world, create automatons and unravel secrets of the Elyrium Belt!
Links:Here we are. Hidden Pass is a Tactical Turn-Based RPG with elements of 4X Strategy in which you lead an expedition to the centre of a vast cluster of uncharted isles floating in the sky.
The game takes place in a Technomagic world. Explore the world, create automatons and unravel secrets of the Elyrium Belt!
Hey everyone,
We are an indie studio (called GG Studio). Now on we will be updating here our devlog. We are somewhere in the middle of the development.
Here is some history of our project:



Hey guys!
I have just published the first version of the Prologue here on itch. If you have time - please try this build. Your feedback is much appreciated as it will help us to polish the combat for the publishers and for a future kickstarter campaign.
Hidden Pass is a tactical turn-based RPG with base management, that blends tactics from Xcom 2 with fascinating visual effects alike Divinity OS 2.





