Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gizmo199

1,115
Posts
22
Topics
1,217
Followers
230
Following
A member registered Feb 17, 2017 · View creator page →

Creator of

Recent community posts

No downloads unfortunately ATM but we are working hard on a demo release soon that will include downloads! :)

Thank you so much for checking it out! I would love to see the stream too! :D

Oh also yes, weve been working on mobile support as well. The systems are in for it, but i didnt originally intend for mobile play so its a matter of adding some input checks in. Weve got this fixed for the next demo release though! :)

Wow thank you so much!! Yeah, there aren't enough games about grandmas taking down the corporatocracy so I figured i needed to make one! Haha. Looking forward to your feedback! This version has its flaws, but weve been working super hard on a demo release and im sooo excited to show off some of the new features later this week!! :D

Cant wait to hear your thoughts!!

This is fantastic insight! Thank you! Oh, yeah we have been working on some really fun additions to the game that will hopefullf mitigate this.

Thank you again so much for plauing! :D

(2 edits)

Nope not a bug! Haha. Originally my thinking was "oh it would be funny if you could beat the game with negative money cause your coupons still covered your bill". Haha. 

we have since kind of gotten rid of the "negative balance/budget" mechanic mostly though for the demo weve been working on. :)

Thanks for checking it out!! :D

100% agree! In the demo we've been working on we've added boss rounds and more aggressive scaling for exactly this reason! Haha. 

Thanks so much for checking it out and leaving feedback!! We appreciate it so much!! :D

Woohoo!! Thanks for playing!! :D

Haha, amazing!! Yeah raincheck is definitely broken in this version. Lol. Weve been working on balancing out a lot of the coupons (but still keeping some "broken" additions though just a more balanced version of them. Haha)

Thanks so much for playing!!

Thank you so much!! :D

Thank you so much!! :D

Wow, thank you!!! That means so much! :D

Absolutely 100% haha. We've been working on reshaping the core mechanics as well as balancing out the coupons for a fuller demo release! :D

Thanks for checking it out!

(1 edit)

We have been working on a fuller demo that we want to release for sure! haha. Thanks so much for checking it out!! :D

Most definitely! Right now there is an "Inifinity Coupon" that appears in the shop on after round 6 that can be played, but we definitely plan to add it as just a one click option for the fuller demo we've been working on. :)

Thanks for checking it out!! :D

Great point, totally agree! Yeah we'll likely go the balatro route then for the future for sure (just kind of make it a permanent option after the base rounds). Thanks for this feeback!! :D

(1 edit)

Yeah, weve added a few coupon slots to the book and thought about adding pages, but we think the limitation is also somewhat important too. I think we will most likely just reduce some of the sizes on a few. 

there kind of is an endless mode now actually! There should be an "infinity" coupon that appears in the shop once you reach the second to last round. It can get kind of boring though since the difficulty doesnt scale enough (on top of broken combos. Haha)

(1 edit)

Thanks so much! I've got some videos of me working on the music / voice lines in our Grand Opening devlog! haha. I tried my best! lol.

Thanks so much for checking it out!! :D

100% flash sale is way to OP. Haha. we've definitely been working to balance the coupons and update the core mechanics which will hopefully make "breaking" the game more of a fun experience over a completely OP no lose situation. Lol. 

We have also been working with the inputs some as well, but yeah the weird shapes makes things weird. With the demo weve been working on we decided to leave more queue space between them but scale them down as you enter into the 20+ coupons in queue range. Haha. With more spacing between them hopefully it will be a bit more accurate. :)

Thanks so much for playing it though!!! :D

Hey! Sorry about that! This current version is HTML5 o ly, but I believe the itch.io butler app downloads it / makes it playable offline? We have been working on putting together a more complete demo that will be downloadable for windows & mac though for sure

Thank you so much! That means the world to me! Haha. Yeah, for the jam i mostly frontloaded ui/ux. Downside is that balancing got a bit overlooked, but weve been working super hard on getting together a more fleshed out demo! :)

Thank you for giving it a play!! :D

Lol. Insane!! I believe I made refresh rare (so you will only ever come across 1 in the shop ever) but double down is uncommon IIRC, so running a 2nd double down can help give you an effective refresh, which will then un-refresh the other and so forth. Haha. 

Great strategy though! I love it!! :D

Haha, yeah I haven't quite decided on an ending yet, but flash sale has been reworked to not be nearly as OP, and weve been working on scaling round difficulty better along with adding things like boss debuffs and stuff to hopefully make it eventually have a cap for sure (though probably still keep "infinity coupon" or some variation, just make sure scaling eventually outpaces combos. Haha)


Thanks so much for giving it a play!! Fantastic feedback! :D

Wow thank you so much!! So far thats our plan (expanding it) but only to a demo first to see what reception is like. Haha. Thanks so much for checking it out!! Hopefully we will have a more fleshed out demo ready soon! :D

We are currently working a more fleshed out full demo which will be available for download! So hopefully pretty soon! haha. 

Thanks so much for checking it out!! :D

We are working on an update that will hopefully be even more peak! Maybe even summit! haha. 

Thanks so much again for checking it out!! :D

peak comment

haha, yeah we have definitely been working to implement boss rounds, better difficulty scaling, and so much more to along with balancing and even cooler crazy coupon combos!!

Thanks so much for taking time to check it out!! :D

haha, thanks so much! We have been working hard! I plan to release another devlog soon since we finally got the systems all implemented, but want a few more things before we show everything off. ;)

Thanks so much for checking it out! :D

Haha, yeah Raincheck ended up being *way* more OP than I anticipated. I didn't think mults through well enough with percentage coupons. haha. We have been working to fix those issues though with the upcoming demo we've been working on though! 

Thanks for taking time to check it out! :D

No no, thats all my fault. Lol. I overcomplicated some of thr core mechanics. haha. We've been working to simplify those and make things much more straight forward for the demo weve been working on! Haha. 

Thanks so much for checking it out!!

Thank you so much! Its been very un expected for sure! Haha. :)

Haha, yeah those were sort of last minute additions and I didnt reallt think it through well. Haha. Weve been working on expanding the game though which fixes a lot of those issues.

Thanks so much for checking it out!! :D

Yooo!!! Thank you so much for checking it out! Weve been working to expand on it and fix a number of broken combos with it for sure! Haha. Cant wait to check this out later!!

Thank you so much!! :D

Nice! Oh yeah, there are definitely some busted combos. haha. We have fixed them with the upcoming demo we have been working on though! 

Thanks so much for checking it out and giving it a play! :D

Nice! Thanks so much! We are super excited to get a more fleshed out demo together soon! We still want some broken-ness, but we want it to feel like more of an "earned" experience rather than how easy it is currently in this version. Haha. 

Thanks so much for checking it out!! :D

Thanks so much! Yeah we have been working on expanding it as well as making it more challenging and fixing a lot of balancing issues for sure! Haha. 

thanks so much for checking it out!

Thanks! We have been working on a more fleshed out demo which fixes a lor of these sora of issues and introduces more challenging gameplay progression for sure! Haha. 

Thanks so much for giving it a play! :)

Wow thank you so much! We are so glad to hear you enjoyed it! We are working on expanding it as well!! :D

thanks so much for checking it out!

Thank you so much! I'm happy to hear you enojyed it! Thanks for playing!! :D

Thanks so much!! :D