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Gl1tchW0lf

2
Posts
A member registered Jun 08, 2020

Recent community posts

I don't normally write comments, so lets start with the important thing.
You made a fantastic game. Its enjoyable, its short sure, but its fun and replayable and the game itself is good.
I played yesterday I think during 1.1, came back this morning

And I have to say, I like the old art better? For the upgrades and such, even the menacing eye symbol for Ignis's dialogue portrait.. It all felt like it had a soul, and the new stuff... It looks like its made of cheap plastic, if that makes sense? Also, not accusing or anything, but the art for the upgrades looks like its AI now. Which kind of just... takes away a ton of the unique and interesting visuals on the game?

The gameplay is enough for it to stand on its own, but I would like to personally request a toggle to go back to the old art.

Either way, excellent game, well done.

This is excellent and really scratches the same itch as like, Magic Archery.

That said I've got four suggestions that might be worth considering

First off, the game is fantastic and just like everyone else I want more of it, but my first suggestion is actually to nerf the player's AOE abilities. Tail swipe clears the entire field and that means you're only ever dealing with bosses. Which is fine, but it loses some of that appeal. And Roar is really good, frankly I think its balanced on its own

Second, the enemies should scale based on time (maybe only starting after the first boss goes down so you can always prestige to reset it), both in how many are coming and in how strong they are. Being pushed into a state where you can't defend your hoard anymore and need to lay an egg is... certainly not for everyone, but it opens up the ability to add new upgrades that specifically weaken the kingdom's growth to buy you more time. Definitely cap it though.

Third, and probably the only one likely to be implemented, let us zoom out! Lung Power quickly makes the breath range go off the screen, so being able to zoom out and see the full thing would be cool. It would also let it work to actually buy time to blast incoming bosses. And, it'd let us see the full size of the cave that we're (hopefully) growing to fill eventually.

Fourth, this one's just for completionists like myself... Why not give *every* skill a max level? Even if its 200 or 500 or 1000, hitting a skill to max feels *good* and while it would take a very long time, I could absolutely see myself sitting and maxing out all my skills


Geez that was a long comment... well worth writing though this game is fire (of the dragon variety)