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GlacierWolfeRockee

27
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A member registered Jan 23, 2022 · View creator page →

Recent community posts

I'm so glad I found this. As soon as Doug did this challenge I wanted to do it too. I ended up writing a map out on paper as I tediously rolled dice to determine random levels. (I have no coding skills).

This is awesome. Thanks for the hard work.

Now that I have actually played the game, I have a couple of questions just to be sure I understand correctly:

1. Does Hex activate once per run and then gets turned down just like the Hunter Active Abilities?

2. When Hazardous triggers, does the top card get discarded before or after you draw to replace playing the move card? (I have been drawing to replace and then discarding, reason being that I see the draw as a part of resolving the movement).

Glad to see that you took my suggestions! I like the changes! I don't know if this makes the game easier or harder, but it certainly feels more dynamic.

The multiplayer mode is much more of an impactful addition than I would have thought. The swap option is a nice touch.

Side note: I also had the idea that maybe you should have to move back to the clearing to finish. Putting that as an optional extra challenge is nice.

Nice job! 👍 

Thanks. The only inclination I see is on the cards. =21 says the A is 1 or 11. And the odd/even ones only list 2-10 numbers.

What ranks are the A,J,Q,K for purposes of the =21, 000, <<<<, and EEE targets?

When you defeat all enemies for the first time and the Deckromancer gets added to the game, do you gain exp points for this run (in this case it would be 12) to prepare you for your next run trying to finish the campaign?

Or is 12 exp too much?

Is Mastery now always unlocked from the start?

NaN?

This has to be one of the stupidest PDFs that I have ever read. Thanks for putting so much effort into it. I love this. And some of these actually look interesting and I'll convince someone to try them out.

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Is this like, finished?

There appears to be a stamina mechanic but nowhere does it say how it works, then there's a few instances where the rules aren't clearly outlined. For example: for the Zombie Horde, it says there are 3-6 zombies, but not how to determine that. And does that mean that each zombie attacks independently, AND hits on 4-6 (assumedly for 1 damage each) or do they attack all together just once? 

Additionally, how weapons and ammo are used. The starting weapon can be a knife, pistol, or bat. Okay so does only the pistol use ammo? And if they all work the same, why would you choose a pistol over a melee weapon that doesn't use ammo?

Why is it possible to deal 2 damage when every zombie only has 1 HP? Can you spread that out between zombies or something?

Also the infection mechanic isn't clear. Does a severe infection get tracked with the minor infection? Can severe infection penalties stack?

How does combat even go. Do you always attack first, then the zombies, and just go back and forth.

When can medkits/food be used.

Why does Scavenger say it  finds loot on 5–6 instead of just 6, when it doesn't say anywhere that you roll to find loot. Just what you find on the loot table when you loot. Otherwise the scavenger just gets a better selection when looting.

And what can a crafting material craft?

Finally, what is considered an "item" for when it says that you do something with an item. And how exactly does trading with another survivor work.

This is a very intriguing little system. It just seems like the rules sheet needs an overhaul to make everything more clear.

Oh my goodness, it's correct now! Thank you! I hope that the download gets updated so people don't have to know to do that manually.

I thought that might be the case but I wasn't sure. I'll try it out.

I may be stupid. I'm trying to use Super Ultimate Injector Beta to install the gb to my 3DS as a virtual console title. I cannot figure out how to get it to be in the color palette as shown here. Only custom/original gb pallettes. I selected the retroarch gambatte core and tried messing with it but to no avail. Anyone know how to do this?

Should be able to if you have a cartridge you can put roms on.

Saw this a few days ago on Game Knight's YouTube page. A little confusing at first but a cool game nonetheless. After getting the rules down it's a fun quick romp.

I was sooooo ready to grind out the story mode, then it hit me with the "to be continued..."

Noooooo. I hope you finish the game it's great! And I want to see where the story goes.

I think I found it. Click on the rules link from this page.

https://tabletopia.com/games/bacon-project

Of course. Good luck with furthur development. 👍

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Hiya. First off, this game is amazing. Cant wait to see what the future brings to the project.

Additionally I wanted to let you know that I encountered a bug. I was fighting the giant mushroom lady that's all legs (where Belle is rescued I believe) and I dealt the final blow with the laser sword beam magic ability (at least I think that's what happened). The boss got frozen and just stood there even though the heath bar was depleted. I reloaded my last save and beat her successfully by finishing with normal attacks. I haven't tried to recreate the instance of the bug but that's how it happened as I remember it. 

This is on the latest version as of writing btw. 0.33.11

I hate this game. There's a point at which you can't come back if you get decimated because everything on the field is too powerful. It needs to be clear which enemies are part of which groups. And there needs to be a comeback mechanic, some form of upgrades. I'm just getting supremely frustrated because the field gets too dense with too many big armies and I can't maneuver around them without some of my people going off to fight some. And then I get surrounded because several armies start fighting when I didn't want to. The armies need to fight each other as well. Not just the player.

Such a cute little game!