I love the concept!
Glass Menhir
Creator of
Recent community posts
Loving this adventure and planning to run it. Was wondering about the Doom clock though. Should it only be advanced on roll of 1 of the voidcrawl die? Seems like the odds are super low. I don’t see anywhere mentioning other ways to advance it? Usually in some other scenarios it’s also advancing every 20 minutes of real time, any recommendations?
I see that in the examples you move units from 4 to 5 and 3 to 2, is this normal? You mention that movement is from Rear to Center and from Center to Front, or in reverse, so shouldn’t 4 first need to go to front if they want to get to 5?
EDIT: After thinking about it, it doesn’t make sense since then you cannot surround or get to the rear while front is fighting, so is it about the wording maybe?
Thank you for checking it out!
I intentionally made it in a way that it’s up for interpretation of the GM but in general the miller and his burden is the centre of the myth.
Maybe the miller’s wife drowned in the river because of him and that’s why he carries that burden? Maybe someone else did it, or maybe it was the Lady In White that miller fell in love with and wife killed herself or something like that? There are multiple ways to wire the river to the story, all up to GM and the players.
Same goes with other parts. The burden table is also something that can be used to wire up the story. Why does the miller have a burden of a demon, a witch and a bloodsucker? What is the book and the lady in white burden? Maybe miller used the book to bind these monsters to himself, to protect the realm and his mill?
Great job on the tile set! I was actually looking for a tile set to use in a hex map tool i’m making, and i actually ended up integrating your set! The tool is still in early development so it needs a lot of work but i really like how your tiles look with it! You can see it here https://case09.itch.io/hive-hex


